XCOM: The Board Game

XCOM: The Board Game

You are humanity’s last hope.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the escalating alien invasion coordinated by the game’s innovative, free digital companion app.

Where the world’s militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

Destroy UFOs. Research alien technology. Defend your base. Uncover the alien invasion plan. Should you fail, humanity is doomed.

Read More

Warhammer 40,000: Conquest

Warhammer 40,000: Conquest

Warhammer 40,000: Conquest is a two-player Living Card Game® of interplanetary warfare in the gritty futuristic setting of Warhammer 40,000. By hurling you into a life-and-death combat for the Traxis sector, Warhammer 40,000: Conquest forces you to secure your hold over the sector’s key planets. You must balance the concerns of present battles and future conquests as your warlord leads your armies to glorious victory. To claim the Traxis sector, you must conquer or die.

Read More

Fire in the Lake

Fire in the Lake

Vietnam, 1964. The most wrenching US engagement of the Cold War would be far more than GI versus Charlie. The conflict had set tribesman against nationalist, Buddhist against Catholic, mandarin against villager, and of course Northerner against Southerner—even among the communists. As revolutionary change burned through that ancient civilization, Washington would apply its armament and its operations research. To get out, the US counterinsurgency would have to motor deeper and deeper in. In the end, culture and will would overcome technology and math and signal the end of the primacy of industrial might in modern warfare.

Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Read More

Black Fleet

Black Fleet

Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!

In the easy-to-play, tactical card-driven board game Black Fleet, you’re in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents’ pirate ships. With your (not-always-honestly-won) money, you’ll improve your ships by buying advancement cards, giving you powerful additional abilities.

Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor’s daughter to win the game!

Read More

1944: Race to the Rhine

1944: Race to the Rhine

No gas, no ammo, no food. No time to spare to cross the Rhine before the enemy closes all the gaps. You need to secure the bridgehead before others do. That’s the only way to Victory and your personal glory.

1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority?

Will you follow general Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as marshal Montgomery did? Would cross the Rhine quicker than general Bradley did, with the help of your hard work and a little luck?

Read More

Abyss

Abyss

Internal unrest brews among the court of the Abyss. The warlike Crabs bring chaos against the wise mages of the Jellyfish while the merchant Shellfish wage trade wars against the insidious Squid politicians. Can you recruit the allies you need to master the lords of the Abyss?

Venture to Abyss, where players must battle monsters, recruit allies, and sway the great lords of the deep. The right hand of ally cards will let you control the lords who will help you seize the kingdoms of the Abyss. Be careful of your foes, though, because treachery abounds in the lands under the sea!

Read More

Lewis & Clark

Lewis & Clark

On November 30, 1803, the United States purchased Louisiana from Napoleon. Thomas Jefferson decided to send two explorers, Meriweather Lewis and William Clark to discover this huge terra incognita.

In Lewis & Clark, each player leads an Expedition aiming at crossing the continent. Each player has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the trip.

Read More

Wiz-War: Malefic Curses

Wiz-War: Malefic Curses

Malefic Curses, the first expansion for Wiz-War, adds a fifth player to the battle, bringing a new sector board and new portals with him. New schools of magic enter the playing field as well, inviting players to tap the fearful powers of Hexcraft, Necromancy, and Chaos. Hexcraft allows a player to etch powerful runes in the paths of the maze, trapping those who dare to cross them. Necromancy offers a host of death-dealing tactics, and the powers of Chaos grow increasingly powerful, although they remain unpredictable at best.

Read More

Wiz-War

Wiz-War

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players’ wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards’ treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

Read More

Blood Bound

Blood Bound

Blood Bound is a game of deduction, bluffing, and betrayal for six to twelve players. Each player belongs to one of two rival vampire clans, and fellow clan members must work together to capture the opposing clan’s leader. The catch? Identities are hidden at the start of the game, disguising ally and enemy alike. By attacking other players and forcing them to reveal information about their identity, players must distinguish friend from foe, and root out the rival leader!

Blood Bound provides a fun and fast-paced social experience. Unique abilities for each character ensure dynamic play scenarios. Ideal for larger gaming groups or parties, Blood Bound supports up to twelve players.

Read More