Review: Red November

Review: Red November

Quinns: Myself and Paul don’t talk much about how Shut Up & Sit Down’s episodes are made, for much the same reason that we don’t talk about times when we’ve fallen over while trying to climb stairs two at a time. We have, in the past, spent whole afternoons thinking we were turning the camera on when we were really it off, resulting in hours of captivating footage of our crotches floating around rooms with the alien purpose of jellyfish. 
So we find a kindred spirit in Red November, a little co-operative game about Stuff Going Wrong. Up to eight players act as the Gnome crew of a submarine so fantastically broken that you won’t see a problem with downing entire bottles of grog, because it grants the courage you need to put out fires. You won’t see a problem with swimming outside to battle a squid, because the oxygen pumps were failing anyway. And you won’t see a problem with flooding the ship, because it puts out fires.

Wait. Why did you start drinking again?

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Review: The Pyramid of Horus

Review: The Pyramid of Horus

Quinns: We’re always squealing about smart games here at SU&SD. I’m guessing actually reading our site is a bit like untying the knot of a balloon with IMTELLIGENCE written on the side and having it noisily exhale into your face for hours on end. Which is misleading, because we love stupid games too.

“WHICH ONES,” you cry, anxious to get to the bottom of this unsettling
admission.

Well, The Adventurers: The Pyramid of Horus is pretty perfect, for what it is. Let us tell you about it.

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Excitement: The Top 10 Games Coming in 2012

X-Wing

Paul: If 2011 didn’t spoil us enough with board games, it looks like 2012 will. Below we present our top ten games coming this year. Ten whole games! That’s a towering collection, a veritable Cleopatra’s needle, so you lot had better start commissioning specially-constructed barges to ferry those needles home to you. Games barges. For these towering games needles. Yes.

One thing’s for sure, though. The most exciting games in the coming year are definitely something Quinns and I will both agreed on. Definitely.

Quinns: Oh, god. Let’s get this over with.

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Review: Dungeon Run

Review: Dungeon Run

Quinns:The idea behind Dungeon Run is as sharp and alluring as a crescent moon. Up to six players control heroes running (of course!) through a monster-packed dungeon (yep!) on a breakneck quest to locate a huge dungeon boss, break its neck and snatch the all-powerful relic known as the Summoning Stone from its still-twitching claws.

…which is where the action takes off, because Dungeon Run isn’t actually a cooperative game. Only one hero can leave with the stone, you see. This isn’t some gameshow where everyone goes home with a pat on the ass and a consolation prize.

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Review: Pictomania

Review: Pictomania

Paul: Draw Christmas, without drawing a Christmas tree. How would you do it? The clock is ticking. Tick tock, tick tock. Tick. Tock. Maybe you’d draw a Christmas dinner! Of course! Wait, no, what you’ve drawn looks like the Last Supper fix it QUICKLY NOW oh dear too late everyone’s finished and you didn’t even bother trying to guess what they were drawing-

Quinns: Don’t be difficult. You’re being difficult-

Paul: DRAW “DIFFICULT.”

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Review – Game of Thrones: The Board Game

Review - Game of Thrones: The Board Game

Quinns: This month saw the release of a beautiful new edition of the Game of Thrones board game, a game of duplicity and scheming that, according to rumours, is so mean it’s actually capable of damaging friendships. Yesterday Paul and I played it, and today we seek to answer two very serious questions. One, should you buy it? And two, following his incredible defeat, will Paul manage to assemble an objective opinion?
Paul: I’m not bitter! There’s a lot about A Game of Thrones I want people to know, but they can start by knowing I was graceful in defeat.
Under my rule House Tyrell were a staunch and honest ally for the entire game, which definitely wins me the moral victory.

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It’s war: Player Interaction

It's war: Player Interaction

Quinns: There’s a WAR ON here at SU&SD. A disagreement of olympic proportions. You see, I think board games should be about interacting with one another, and Paul is an asshole. I’ll let him explain. 

Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.

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Review: Dixit

Review: Dixit

Quinns: I’m going to go ahead and stick my fork-like opinion into your ribeye reality, here-

Paul: That’s disgusting.

Quinns: Dixit is a multi-award winning game that everyone should know about. An honest-to-god revelation. That’s because where most board games test your logic, wit, or even dexterity, Dixit tests your ability
to toy with the imagination of your friends.

Imagine you were reading some beautiful, surrealist children’s novel and the rag-tag band of loveable protagonists wander into a smoky tavern for
a drink of… apple ale, or something. Dixit is the card game they would start playing that would get you whispering “Man, why doesn’t that exist in real life.”

But Dixit is as real as it gets, and you should have a good long think about buying it.

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Review: Escape from the Aliens in Outer Space

Review: Escape from the Aliens in Outer Space

Quinns:We didn’t provide the most glowing of reviews in our recent Halloween Special, which raises a question. What would we actually choose to play on Halloween here at &SD?

Absolute no brainer. Say hello to Escape from the Aliens in Outer Space. Not only is it much smaller and cheaper than Arkham Horror, while Arkham has a grim setting, this game is genuinely horrible.

All you’ll find in the box is a thin handful of cards, a handful of black and white paper maps and a second handful of pencils, but what the game achieves with them… it’s just alchemy.

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Review: Black Gold

Review: Black Gold

Quinns: We know what you’re thinking. You’re thinking “SU&SD, what I really want is a board game about being an oil prospector, except with all the tension and exclusively brutal interaction of a wrestling match.” Well today’s your lucky day!We’re reviewing Black Gold, a game of racing across Texas in a pick-up truck, trying to build wells before your opponents, as well as fierce, arena-like auctions where everyone bids for the right to sell their oil. There Will Be Blood? Yes. Yes, there will.

Paul: You know what? This is the sort of game I wish Monopoly was. A capitalist, pugilist slugging-it-out where the only thing that matters is money and how much of it you can wrench out of the hands of others. And it doesn’t have disgusting paper notes in, either, so that’s another pro. I’m not really sure there will be blood, but there will be a lot of oil and an awful lot of very cruel business practices…

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