[The following impressions are entirely spoiler-free.]
Leigh: Quinns? Why is the front door locked
Quinns: Leigh! So glad you could make it. I know being on Shut Up & Sit Down is a bit intimidating, but I’m sure you’ll do fine.
Leigh: Honey I have to be on the TV news in an hour-
Quinns: Not a problem! Just tell them you had to share your impressions on Seafall, the new Legacy game from Rob Daviau, designer of Risk Legacy and co-designer of Pandemic Legacy.
Besides, TV’s a dying medium! I bet they don’t have an email and a Facebook. Did I show you our email?
Leigh: QUINTIN
Quinns: I’ll unlock the front door in five minutes I promise
So, you and I and some friends of ours started our Seafall campaign last night, pushing it to the MAX with a full five players. By now most of the board gaming world knows a few things about Seafall – it’s Daviau’s first game that’s designed from the ground up for the box-opening, card-ripping Legacy format, it’s more complex than past Legacy titles and it looks insanely exciting. Boats! Intrigue! Exploring misty islands and sticking them on the map!
But by the end of our first evening we all agreed that a post on SU&SD explaining what Seafall isn’t would probably be very helpful.
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