Review: Blood Rage

Blood Rage

Quinns: Ooh, hold on to your helms! Today we’re looking at Blood Rage. That’s exciting because (a) this box gathered positive reviews last year like a corpse gathers flies, and (b) it’s called BLOOD RAGE. If you were thinking of buying this miniature-stuffed box, read on! If you were hoping to find out what a blood rage is, I warn you: I still have absolutely no idea.

2-4 players in Blood Rage control viking clans, fighting for glory in the final moments before Ragnorok shatters the world and drowns it beneath the sea. Your goal is to pillage the board’s villages, undo your friends’ plans and lay claim to the prestigious central area containing the great tree Yggdrasil which connects the 9 worlds of Norse mythology. Then you pillage that, too.

Once again: I have absolutely no idea.

On to the miniatures!

Read More

RPG Review: Fall of Magic

Fall of Magic

Hilary: Ross Cowman’s Fall of Magic is, indeed, magical. It’s the kind of game you become immersed in, losing track of time, only to find yourself wandering out later from a rich and compelling world of your own creation. Like some wardrobe-portal to a new and fantastical land, you’ll find yourself yearning to find a way back.

Luckily for all of us, continuing our journey to Umbra doesn’t require any train wrecks or magical paintings. Only one to three other players, and a few more hours of our time.

Read More

Review: Thunderbirds

Thunderbirds

Quinns: Leigh! Thank you for joining us for this review of the Thunderbirds board game, although as you’ve never seen an episode of 1960s TV series you won’t be allowed to talk. You can nod along, though, and say things like “Wow!”.

Leigh: What? You told me you wanted me here as a counterpoint, reviewing this game as someone with no interest in the show.

Quinns: Yes, but I’ve changed my mind. Some things in life are sacred. God, for example, and tea, and the exploits of the Tracy brothers and International Rescue.

Leigh: I mean, I actually have learned a lot about Thunderbirds from playing this game. It’s about boys moving boats and planes around the world and swapping a pink woman among the different vehicles. And then one of them is a tragic space exile. It’s really monstrous.

Quinns: There will be time for me to explain the many and varied ways you are wrong. For now, let’s review!

5…

4…

3…

2…

1…

GO!

Read More

Review: Star Wars Armada, Wave 2

Review: Star Wars Armada, Wave 2

Paul: Quinns I am so sorry that I blew up your space ship. I know you liked that space ship and you wanted to try out that space ship as part of Armada’s Second Wave of Expansions, so I apologise for shooting it until it exploded. It was only a small space ship and it did not take much shooting before the exploding happened, so you cannot accuse me of excess.

However, I hope this won’t colour your experience or your impressions of Wave 2, even though I, a completely inexperienced Armada player, blew up your space ship. And also a lot of your TIE fighters. Obviously I didn’t do great, being new to the game and a little overwhelmed, yet I still seem to have shot a lot of things. How do you feel?

Quinns: I feel like a man who’s been waiting six months for the Imperial Raider, and then you blew it up before it had fired a shot. So much for continuing our coverage of Star Wars Armada, which started with this written review and this fun Let’s Play.

Read More

Review: Batman Miniature Game

Review: Batman Miniature Game

[Today we end our fascinating tour of 2015’s best and brightest miniatures games! If you missed Eric Tonjes’ previous, excellent reviews, do check out Infinity, Warmahordes, Dropzone Commander and Malifaux! And don’t worry. We’ll be bringing Eric back for any future miniatures reviews.]

Eric: Batman, Batman, Batman.

Do I have your interest? Eric here, and today we are finishing up our survey of some major miniatures games on the market. It’s been a fun trip, and I’ll still stick my head in occasionally, but I wanted to finish things off with a personal pick that, while perhaps not as popular as some of the big boys, is a newer offering that has something unique to present those interested in miniatures games.

That being, of course, Batman.

The Batman Miniatures Game by Knight Models (the only site it has is an official forum, astonishingly) is a small skirmish game which seeks to lovingly translate the universe of street level DC comics heroes and villains to the tabletop. You will form a gang of 4-10 miniatures and fight to both take out enemy models and score objectives. And you get to do this with Batman, the Joker, and dozens of other iconic characters.

Read More

Review: Meteor

Review: Meteor

[EDIT: Since publishing this article the 2nd edition of Meteor has gone live on Kickstarter! That’s probably a wiser investment than buying the first edition Quinns reviews here.]

Quinns: Imagine you and your friends are protecting the earth from meteors, assembling rockets from the cards in your hand. Sounds fun, right?

Now imagine you don’t have the right cards for a successful launch. And the clock is ticking and you only have five minutes to clear the board. And now imagine you don’t know how big a payload to launch at each meteor, and if you launch one that’s too big the terrific explosion will accelerate all the other meteors.

Oh, yes. Today we’re reviewing Meteor! It’s mean, exhausting and the art design ranges from underwhelming to unclear, but it’s a megaton of fun. For what it’s worth, if you like high-fiving people, this box could be considered a cardboard portal to the high-five dimension.

Read More

Review: Evolution & the Flight Expansion

Kiwi

Matt: I’m a robust bird looking to nest who is terrified of fat carnivores, looking to meet someone with a GSOH and wait this isn’t OK Cupid

Quinns: No, you silly goose! It’s a review of Evolution, the new game from North Star Games that is about evolution.

Evolution starts with 2-6 players being given control of their very own bouncing baby bit of cardboard, tracking the only two features a parent should care about: POPULATION and BODY SIZE. Each turn players receive cards depicting new evolutionary traits, you all play one to contribute to the food on the Watering Hole, and you play the rest onto your species, either as the traits they depict or to increase that species’ population or size, or you can burn cards to create whole new species.

And that’s the entire game! With these wonderfully simple rules, you’re off to the races. Although at these races we’ll simultaneously be betting on horses and praying our favourite horse doesn’t get eaten by another horse.

Read More

Miniatures Game Review: Malifaux

Game: Malifaux

[Our tour of the most popular miniatures games is almost at an end! If you missed Eric Tonjes’ first few delightful and accessible reviews, do check out Infinity, Warmachine and Dropzone Commander.]

Eric: I’ll start with a confession. Every month, as I sit down to write this column, I feel a dilemma. Miniatures games are, of course, games. Part of the goal of these columns is to expose you to clever or innovative gaming ideas being developed in the miniatures world. Thanks to limits on space and the amount of time I’m comfortable demanding, I end up exploring the gamishness of the game and have little space for anything else.

Yet miniatures games are also more than simple games, and none exemplify this better than Malifaux, our pick for this month. They are, in a real sense, about style. You don’t spend outrageous amounts of time and money on little models just for the act of gaming – you could use cardboard tokens and cereal boxes with their rules. You buy and assemble and paint the models and build the terrain and read the lore for the same reason I own aviators and a (fake) leather jacket – because you want to feel cool. You want some panache and style with your dice rolls and movement decisions.

If that is true, then Malifaux by Wyrd miniatures is the coolest of the cool kids. It drips theme – a theme that is something like Western-Gothic-Industrial-Steampunk-Horror.

Read More

Review: Traders of Osaka

Review: Traders of Osaka

Quinns: Today we finish our review triplet of games set in Japan!

First we had the beautiful, and beautifully clean design of Samurai. Next was the grand old game of Shogun, which was no less impressive. Today we look at Traders of Osaka, a small box game that was actually designed in Japan by one Susumu Kawasaki. And today I want to talk about yet another kind of beauty.

I don’t say this enough, but one of my favourite things about board games is that each one feels like receiving a shrink-wrapped idea, direct from the designer. I’ve called board games a “lossless” format before, meaning that unlike trying to write a novel or make a videogame, in the creative process of making a board game you can directly transmute the thing you have in your head into a real, physical box. It’s because of this that even bad board games (no- especially bad board games) have something intensely personal about them.

The difficulty with designing board games is, of course, making sure they arrive in one piece at their destination. That players can unpack them, study the documentation, and enjoy themselves as you intended.

So it’s fitting that Traders of Osaka is a game about shipping handicrafts across treacherous waters. As you hold this box, you’re holding Susumu Kawasaki’s beloved idea, designed in Japan, manufactured in China, handed to you by some dutiful postman. Did it get here in one piece?

Read More

Review: Samurai

Review: Samurai

Quinns: Look at it. Just look at it.

Fantasy Flight’s new edition of 1998 Reiner Knizia classic Samurai arrives in the next few months. Now, this site has traditionally poked fun at Knizia, which is to say we’re still waiting on the proof that he isn’t some kind of extra-terrestrial. The man has four hundred and fifty designs to his name, his obsession with simplicity means the less-good ones are breathtakingly dull, and then there’s this video he made for the 2015 Global Game Jam. We’ve discussed it at length, and we’re pretty sure that’s not a green screen and he really is transmitting from inside the game dimension.

But we still took home an advance copy of Samurai from Gen Con, and we did it for two reasons. One, it might be the prettiest board game I’ve ever seen. And two, a fan approached me at FFG’s booth when he saw me looking it.

“This is the good Knizia game,” he whispered conspiratorially.

He was not wrong.

Read More