Interview: Different Play on bringing diversity to tabletop gaming

Interview: Different Play on bringing diversity to tabletop gaming

Paul: One of the reasons we started Shut Up & Sit Down, arguably the biggest reason we did so,* was to get more people into board and tabletop gaming. We wanted to share something that we enjoyed. Board and tabletop gaming was (and largely still is) ignored by a lot of people who had preconceptions, even prejudices, about how boring, weird or bizarre it was. We don’t like that sort of thing and hopefully we’ve helped change that. Hopefully our invitation to the hobby has also been inclusive and reached out to all sorts of people.

You can imagine, then, how impressed we were to hear about the work being done by Different Play, a collective of experienced mentors reaching out to actively support diversity and inclusion in analog game design, both in terms of the kinds of games being made and also the kinds of people making them. The games industry, even the tabletop games industry, has a diversity problem and this can make it (among other things) intimidating and even outright unfriendly. Different Play wants to make sure that new and different designers are heard, published and paid. We asked them more about their work and their plans.

(Due to the complications of our job/our innate impressiveness,** it was Quinns who got in touch with the brains behind Different Play and talked to them about their aims and philosophy, but it’s me who’s collating and writing up their answers here. So, while it’s my byline, Smith did the legwork on this.)

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Rooky Errors: A Story of Chess

Rooky Errors: A Story of Chess

After discovering everything he was taught about chess to be wrong, Brendan goes on a quest to learn the game properly, in this special feature on the ancient pastime.

Brendan: Amar moves his knight to c6 and I feel my lungs seize up. It is my first game of chess against another human being in over 10 years and remembering to breathe has become a problem.

When I first arrived at the chess club, hidden away on the shadowy second floor of an old school hall, like some secret society, Amar greeted me with a kind smile and a friendly handshake. He had a soft voice and an Einstein moustache. Now he is moving his knight to c6. Sometimes Amar makes his moves slowly, thoughtfully. Other times, he takes seconds, as if the order of play was pre-ordained and he was just there in some formal capacity as piecemover. What else can I say about Amar? Oh yes. He is destroying me.

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Shut Up & Sit Down’s Tales of Betrayal!

Shut Up & Sit Down's Tales of Betrayal!

(Some images courtesy of BoardGameGeek.com)

Pip: Shut Up and Sit down – despite the confrontational name – is almost always a hive of lovely cardboardy activity. That’s why I started playing games with them and that’s why I’m working with them now.

Almost always.

But sometimes in gaming there are acts of betrayal, of contrarian buttheadedness, so large they cannot be forgotten. Instead they lurk in your mental back pocket, ready to be drawn out at a moments notice – reminders that these glorious friends and colleague care as much about boardgames as you do and will do almost anything for a few victory points. Or a cheap laugh.

I’m not talking about the lower level stuff here. This isn’t about how Quinns will fail to tell you a rule until partway through the game (“Oh! Did I tell you about [rule which suddenly advantages what Quinns has been doing and nullifies any and all Pip-strats]?”). No. This is about Brendan and this is about City of Horror.

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SU&SD’s Top 25 Games Ever! #25 to #21

LADIES & GENTLEMEN

Quinns: Oh my GOODNESS GRAVY, this week we’re giving you something you’ve been asking for for 3 and a half years. A list of Shut Up & Sit Down’s top 25 games of all time, ordered from our least most favourite to most most favourite, and all just time for Christmas.

An awful lot of thought, time and love went into this list, so we very much hope you enjoy it. We’ll be posting one instalment a day, right the way through to the end of the week. A bit like an advent calendar, except too short and every day it’s just us again. You’re probably best off taking it back to the shop.

Without further ado, let’s KICK THIS BABY OFF A NOTCH.

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Quinns’ Favourite Drinking Games

Categories

Continuing what we started with Brendan’s Correct Way to Scratch and Leigh’s Month as an Assassin, we’ve got our third ever spoken article! Quinns wants to tell you why drinking games are important. In fact, he’s waiting for you in our podcast section right now.

Too nervous for a private performance? It’s understandable, of course. You’ll find a written transcript right after the jump.

Take your pick ladies, gentlemen, and teenagers who definitely shouldn’t be reading this. No. We wouldn’t condone that at all. Enjoy, everyone!

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The Magic Position

The Magic Position

Quinns: Morning everybody! This week the entire board game industry is rammed into Essen’s convention centre, so the only news story we have is of a new collectible Magic: The Gathering board game! It looks an awful lot like Heroscape but less interesting. Mike said it best: “Monochromatic miniatures, poor terrain, and absolutely no chance that a dinosaur will eat a robot while an army man watches.”

If you’re interested in the details then Board Game Geek has already uploaded a comprehensive Essen preview video, but I’m unconvinced. I want to revisit Magic: The Gathering like I want to revisit puberty.

Speaking of which, as we don’t have any more news this week why don’t I share my sad story of playing Magic when I was a kid? Take a seat. Or if you’re at work, slide your wheely chair a little closer to your PC, creating a calming snugness between your thighs and your desk. It’s almost like being in bed.

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