Conflict of Heroes: Awakening the Bear

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Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. In it, players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII.

CoH features a fast and fluid system that is easy to learn but realistic to all of the unique theaters of battle portrayed.
Fun: Quick simultaneous play allows players to interact without waiting.
Easy: Teach a new player how to play in under 5 minutes. No charts!
Historically Accurate: Portrays realistic forces and tactics.
Counters: Depict individual vehicles, airplanes, guns, squads and more.
Consistent: Each game in the series uses the same rule system.

2nd Edition includes all new artwork, more units & firefights.

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Brass

Brass

The Industrial Revolution in Lancashire. The game starts at the beginning of the Canal Age and ends after the development of railways. Players take the roles of entrepreneurs attempting to make the most money from the various industries of the time. Cotton dominates the game but players ignore the other industries such as coal mining and engineering at their peril.

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Mombasa

In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money.

Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round.

Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed.

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Food Chain Magnate

Food Chain Magnate

“Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden.” The new management trainee trembles in front of the CEO and tries to politely point out that… “How do you mean, we don’t have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don’t pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we’ll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!”

Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.

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The Gallerist

The Gallerist

This age of art and capitalism has created a need for a new occupation – The Gallerist.

Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world.

There’s a lot of work to be done, but don’t worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist!

Maximize your money and thus win the game by: having visitors in your gallery; exhibiting and selling works of art; investing in artists’ promotion to increase art value; achieving trends and reputation as well as curator and dealer goals.

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Stronghold (2nd edition)

Stronghold (2nd edition)

Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.

The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.

If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins.

This second edition of Stronghold features:

• Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition, with attackers being placed on the board during set-up • Gameplay limited to two players only, replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components, such as a larger game board and new better artwork

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Star Wars: Rebellion

Star Wars: Rebellion

Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players!

Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you’ll need to adjust your play style depending on who you represent:

• As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.

• As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you’ll find yourself clearly overmatched from the very outset, so you’ll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you’ll need to sway the galaxy’s citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.

Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy’s most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.

Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!

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Malifaux 2nd Edition

Malifaux 2nd Edition

The next level of hurt is here! Malifaux is back with bigger guns, sharper teeth, and more chest-pounding action than you can believe! Malifaux 2nd Edition introduces new characters to the game, as well as never-before-seen crews, a new way to build characters using a brand-new upgrade system, and new stories branching from Twisting Fates to keep you on your toes!

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Fief: France 1429

Fief: France 1429

France 1429 is a game of dynastic ambition, where players assume the roles of nobles in the 15th century Kingdom of France. Each player strives to become the most powerful ruling force in the Kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love treachery and deception!

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Trajan

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.

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