Undo: Cherry Blossom Festival

Time heals all wounds, they say, but the sudden death of a loved one sometimes shakes those who are left behind so much that their faith wavers. To prevent this, the gods send fate weavers to change the past and prevent death. In the game series Undo, players slip into the role of these destiny … Read more

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Wooly Wars

The country of La Guerre des Moutons (the war of sheep) is full of fields and forests. There are sheep in the fields and wolves and hunters in the forests. Each player tries to make the largest pens with his own sheep inside by placing his own tiles. You can easily close small pens, or you can be ambitious and try to build large farms… but if you cannot enclose the fields, your sheep are likely to be eaten by the big bad wolves roaming in the nearby forests. Each player’s animal is secret at the beginning of the game, but the soonest you reveal it, the more points you get.

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We’re Doomed!

We’re doomed! The world is coing to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We’re Doomed! is a quick, timed, panic-inducing game of international collaboration, retaliation, diplomacy, conspiracy, and blowing each other up for fun!

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6 nimmt!

In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible.

To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that’s below the card’s number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row.

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Rail Pass

In Rail Pass, 2-6 players work together to deliver as many goods as possible in ten minutes, with goods being represented by cubes and with the color of the cubes indicating their destination city.

During set-up and before the clock starts, players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains.

Once the clock starts, all players take their actions simultaneously, in any order, and repeating any action as often as necessary. To transport cargo, a cube must first be loaded onto a short or long train piece that is at rest in the player’s home city train yard. No train can move without a crew peg, and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities, a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on, players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out, calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes, or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities.

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Crokinole

Crokinole is big, it’s bold, it’s 150 years old, and a good board will cost you $300. Those are some very frightening numbers. Could this ever be a reasonable consumer purchase? Click play, and find out.

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Letter Jam

Letter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to yourself.

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Fireball Island: The Curse of Vul-Kar

Welcome to Fireball Island! You may have heard stories. You may have visited when you were younger. Perhaps you even saw a fireball engulf a fellow traveler in a hellscape of horror that makes you afraid to close your eyes at night. Whatever the case, welcome back! Turns out that Vul-Kar didn’t like having his … Read more

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That’s Not Lemonade

It’s lemonade season and you run a successful lemonade stand. Unfortunately, today you’re not the only lemonade stand on the block. To settle this problem, you and your rivals agree to a lemonade drinking contest. But wait, something’s wrong! Little Johnny, the neighborhood menace, is up to no good. During this contest you might take a gulp of something … THAT’S NOT LEMONADE!

That’s Not Lemonade is the simplest press-your-luck game there is. On your turn, decide if you will take a card or pass. If you get a That’s Not Lemonade card, you’re out for the round. The player with the most lemon cards at the end of the round wins a lemon card. First player to win 3 lemons wins.

Comes with 18 cards, 6 player tiles, and 6 mini cups.

It’s the drinking game for kids!

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Corinth

Under a blazing sun in 4th century BCE, traders come from all corners of the Mediterranean Sea to Corinth to sell their goods; Persian carpets, Cretan olive oil, Roman grapes, and Egyptian spices are highly prized by traders. Players have a few weeks to secure their place in Corinthian lore as its most savvy trader!

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