Pairs

Pairs

Pairs is a “New Classic Pub Game” designed by James Ernest and Paul Peterson. You can play with 2 to 8 players, the rules are very simple, and each game takes about 5 minutes.

Pairs is a press-your-luck game. Each round, players take turns deciding whether to take a card or fold. Folding gets you some points, but catching a pair could get you a lot more points (and points are bad.) The first player to reach a target score loses the game.

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Snake Oil

Snake Oil

In the Old West, sly snake oil salesmen had the special talent of getting even the most skeptical customer to buy the most dubious product. In Snake Oil, that’s exactly what the players get to do! One player draws a card and becomes the Customer while the other players each select two Word Cards from their hands to create a product to pitch to the Customer. Laughter erupts as each player attempts to persuade the Customer that their item is the best! The Customer picks their favorite item and that player is awarded the Customer Card. The player with the most Customer Cards wins!

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Dobble

Dobble

Dobble (called Spot It! in North America) is truly amazing. There is always one, and only one, matching symbol between any two cards! A sharp eye and quick reflexes is all it takes to play the 5 quick party games in this grab-n-go tin. The fast action and brilliant game mechanics will have you hooked. Quick to learn, fun for all ages, and including up to 8 players, Dobble is the best matching card game to use as an ice breaker.

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Jungle Speed Safari

Jungle Speed Safari

Normally, calm reigns supreme amongst the animals of the jungle. But when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, whilst the chameleon hides. When the hunter appears, there is panic! The animals must protect themselves.

In turns, players flip the first card from their draw pile onto their score pile. Every card that is drawn eventually triggers an action. For example, if a player turns a hungry animal card, all players must race to grab the appropriate totem to satisfy the animal, the player that grabs the totem will add the hungry animal card to their score pile.

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Hey, That’s My Fish!

Hey, That's My Fish!

Hey, That’s My Fish! is an engaging, award-winning board game of strategic fish hunting, in which 2-4 players control determined penguins hungry for their next meal on a bustling Antarctic ice floe. Since Hey, That’s My Fish! was originally published in 2003, it has become widely popular as an engrossing and strategic board game for casual family and tactical play.

Hey, That’s My Fish! includes 60 hexagons to create your ice floe with new artwork renditions of fish, 1 rules sheet, and 16 newly sculpted colorful and animated penguin miniatures. Can you waddle your way to dinner? Secure the best fishing ground with Hey, That’s My Fish!

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Machi Koro

Machi Koro

Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world!

Armed only with your trusty die and a dream, you must grow the sleepy town of Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors coffers (just make sure they aren’t doing the same to you)!

They say you can’t build Rome in a day, but Machi Koro will be built in under 30 minutes!

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Jamaica

Jamaica

Raise the sail and straight on ’til morning.

How else could the honorable Henry Morgan celebrate his 30 years of governing Jamaica than with a race around the island? Gathering every Pirate and Buccaneer around, the “Great Challenge” will be a memorable race. Not to mention – what’s better than a race where you can earn some booty and shoot at your opponents? The ”Great Challenge”, that’s what!

The goal is to sail around the island of Jamaica as fast as possible, while gathering the goods required: gold for port taxes, powder for naval battles and food to eat while out on the high seas. Each time the pirates meet, they will have to fight to try and steal the contents of each other’s holds (and maybe pawn off a chest full of cursed gold at the same time).

And so, hoist up the sails and head towards Port-Royal. May the fastest and richest win!

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Terror in Meeple City

Rampage

In the game of Terror in Meeple City players each control one of the four monsters and their objective is to cause the most damage to the city while eating the Meeple citizens.

Each turn consists of choosing two actions to complete. These actions include: Movement, Attack a Building, Hurl a truck, or Monster Breath. Eating Meeples does not take an action, however, players are limited each turn by the number of teeth their monster has remaining.

The game ends when the buildings are destroyed. Buildings, Meeples eaten, and the Other Monster’s Teeth are worth points. To be victorious, players will need to use a combination of dexterity, planning, and luck.

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Skull

Skull

Skull is the quintessence of bluffing, a game in which everything is played in the players’ heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game.

Skull & Roses is not a game of luck; it’s a game of poker face and meeting eyes.

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Concept

Concept

In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess “milk”, for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for “food/drink” and “white”. For a more complicated concept, such as “Leonardo DiCaprio”, the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.

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