Star Realms

Star Realms

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer).

Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win!

Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios.

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7 Ronin

7 Ronin

7 Ronin is an asymmetric 2-player game in which the attacking player control a group of ninja attacking a village defended by seven ronin (masterless samurai) controlled by the defending player. The ninja player wins by occupying five of the village’s ten areas, while the ronin player wins by surviving eight rounds.

Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied.

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Kingdom Builder

Kingdom Builder

Players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During their turn, a player plays their terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that they may use from their next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

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Friday

Friday

Robinson Crusoe finds himself marooned on a desert island. Can you, Friday, help him conquer the many challenges he faces, improve his skills and eventually overcome the pirate menace to escape the island?

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Mysterium

mysterium

Mysterium is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents, as any person who stays in the castle sees strange dreams.

The ancient legend says the ghost is the soul of the manor’s previous resident, who was unjustly executed for a crime he didn’t commit, more than 100 years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then, so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honoured by one more victory and receive a generous reward. They have 7 days and 7 nights to reach their goal. If they succeed in time, everyone wins the game (including the ghost).

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San Juan

San Juan

Based on the board game Puerto Rico, San Juan is a card game in which players compete to produce and trade goods, building up an infrastructure and economy that will hopefully win them the game as they assemble ever more prestigious constructions. Beginning with just one indigo plant and a few cards in their hand, they must create as wealthy and productive a town as they can before someone builds their twelfth construction, bringing the game to a close.

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Out of Dodge

Out of Dodge

Out of Dodge is a four-person, “American Freeform” live-action game about desperate criminals on a car ride to nowhere. Perfect for your next road trip!

The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car. There is no Game Master, but you’ll need one player to prepare the materials.

This game includes mature language in the rules and generally deals with themes of betrayal and extreme violence.

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Pagoda

Pagoda

It is now upon you – the best architects – to honor him by building the most extravagant pagodas in this game of tactics. Show your opponent who truly is the best architect of all!Pagoda_tower

Pagoda combines simple rules with tricky decisions and brings with its short playtime the best entertainment for two players. Featuring stunning components, players build up six pagodas represented by three dimensional towers. The player who uses the available resources and tactics to score the most points wins the game!

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Zooloretto

Zooloretto

Each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo, but must be careful. The zoo needs to be carefully planned as, before you know it, you might have too many animals and no more room for them. That brings minus points. Luckily, your zoo can expand. This is a zoo of a family game in which less is sometimes more.

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Paradise Fallen

Paradise Fallen

In Paradise Fallen, 2-4 players take on the role of tribes that are attempting to explore and navigate a fallen paradise through hand management to gather valuable powers that will enable them to survive and continue their journey. By drawing cards from the Exploration Deck on their turn, players gather the necessary rations and powers needed to explore. Throughout their journey, tribes will have to navigate islands with obstacles placed in their paths by others. The first tribe to successfully explore a certain number of islands for their powers wins.

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