Memoir ’44

Memoir '44

Memoir ’44 is a unique historical game where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board.

Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units – infantry, paratroopers, tanks, artillery, commandos and resistance fighters – to its greatest strength.

Easy to learn and fast-paced, Memoir ’44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory!

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Star Wars: X-Wing Miniatures Game

Star Wars: X-Wing Miniatures Game

X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!

The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What’s more, X-Wing’s quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.

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City of Horror

City of Horror

In City of Horror, you’re playing a group of humans faced with a zombie invasion. The struggle against the dead is important, but your own survival is vital! To win, you’ll have to make alliances but also betray your companions.

A game is played over 4 turns. Each turn represents one hour of time before reinforcements arrive. These turns are played out similarly: zombies arrive, players move one of their characters and then each location is resolved (power and attack).

At the end of the 4 turns of play, the player with the most victory points (characters, food and antidote) wins the game. But be careful: to get into the helicopter, the players will have to make sure each of their living characters has been vaccinated.

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Settlers of Catan

Settlers of Catan

Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun!

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Shadow Hunters

Shadow Hunters

Identify: In Shadow Hunters, each player has a secret character identity – Shadow, Hunter or Neutral (civilian). Figure out the identities of the other players to determine who is your ally and who is your ennemy!

Survive: Once your identity is revealed, your ennemies will attack you using their special abilities such as Demolish, Teleport, Suck Blood with the help of equipments like Rusted Broad Axe or Cursed Sword Masamune. A fierce survival battle between the Shadows and the Hunters will ignite where only the strongest can win. Unless, a civilian in the right circumstances, claims victory!

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Flash Point: Fire Rescue

Flash Point: Fire Rescue

Flash Point: Fire Rescue is a thrilling ride for friends and family, whether they are gamers or just looking for a good, fun time. Games are about 45 minutes, 2-6 players (solo options), 10+ years – suitable for kids of all ages with appropriate supervision and involvement. Get those kids away from their screens!

Flash Point: Fire Rescue is a fully cooperative game, everyone plays on the same firefighting team – win or lose together! Every turn is filled with the tension of having to fight the fire back, rescuing victims or investigating points of interest. Players can ride the ambulance to safety or fire the engine’s deck gun in a desperate attempt to control the blaze. No two games are ever the same – and with two rulesets (family, & experienced) and 3 different difficulty levels there is a challenge to be had for all.

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Citadels

citadels

A medieval city destined for greatness, immense power and importance beckons you. There is only one problem: it isn’t built yet. This vacuum presents the perfect opportunity for you. You must wisely spend your gold, bluff, intimidate and outmaneuver your rivals as you seek to build and control this new city.

Citadels is a game of nobles, intrigue, and cities for 2-8 players, playable in 20-60 minutes. The current printing of Citadels includes the Dark City expansion detailed elsewhere – look for the purple logo on your box lid if you’re not sure if your copy includes the Dark City.

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Munchkin

Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it’s illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they’re laughing, you can steal their stuff.

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7 Wonders

7 Wonders

A game of 7 Wonders is divided in 3 ages. These ages are plaid similarly, each player is given the oppotunity to play 6 cards to develop his city and build his wonder.

To play a card, you select one from a hand of cards and you lay it in front of you.

Then, you give the remaining cards to the next player and you receive cards from the former player.

At the end of each age, each player compares his military strength with the one of their neighoburing cities, players to his right and his left.

When the third age is over, players score the points given by their cards and the military conflicts. The winner is the player with the most points.

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D-Day Dice

D-Day Dice

In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against a machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will roll dice to collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed… or die trying!

D-Day Dice will get you right there on the beach. You will experience the fear of getting killed by enemy fire, the anguish of losing your men, and the thrill of surmounting seemingly impossible odds to accomplish your mission. And since this is a cooperative game, all players are on the same side, fighting like brothers (and sisters) in arms! This game can be played by anyone (you don’t have to be familiar with World War II) and has been enjoyed by families and wargamers alike.

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