EXIT: The Game – The Abandoned Cabin

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Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage?

In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.

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Burgle Bros.

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Burgle Bros. is a cooperative game for 1-­4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4×4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof.

Players each have three stealth tokens. Whenever they are on the same tile with a guard, they lose one. If any player is caught without a stealth token, the game is over. If players can open all three safes, and escape through the stairs to the roof they win.

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Mythos Tales

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Welcome to H.P. Lovecraft’s Arkham, the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents and a map of Arkham – your job is to follow the clues from location to location, suspect to suspect – to unravel the mystery and answer the questions posed at the end of each scenario.

Match wits with Armitage’s final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score?

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Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures

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Enter the gaslit world of Sherlock Holmes in Jack the Ripper & West End Adventures! A brand new standalone game (you don’t need another box in order to play this one) in the Sherlock Holmes Consulting Detective series of games, Jack the Ripper & West End Adventures will throw ten entirely new cases cases your way. Six of these cases are one-off adventures, while four others form a linked campaign that challenges you to stop the murders of the notorious Jack the Ripper! With a new map of Whitechapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it’s time to put your mind to the test!

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Deception: Murder in Hong Kong

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A social game of deduction and deception. Who among you can see through the lies? Who is capable of getting away with murder?

In Deception: Murder in Hong Kong, players find themselves in a scenario of intrigue and murder, deduction and deception. One player is the Murderer, secretly choosing their weapon and the evidence they leave behind. Another is the Forensic Scientist who holds the key to convicting the criminal but is only able to express their knowledge through analysis of the scene. The rest are investigators, interpreting the clues to solve the crime – and the killer is among them. Investigators must collaborate and use their wits, their hunches, and their keen deductive insight to correctly identify the means of murder and the key evidence to convict the killer. The murderer must mislead and confuse the investigators to save themselves.

Do you have what it takes to see through the lies and catch the criminal in your ranks or will they muddy the waters long enough to get away with murder?

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Kingdom Death: Monster

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17 lbs of Nightmare Horror Gaming

224 Page Rulebook, 17 Hard Plastic Sprues of Miniatures, 1000+ Matte Game Cards, 400+ Unique pieces of Art and 86 Full Page Illustrations.
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Unite to survive by hunting monsters and collectively guiding the development of your settlement through a 25 year, self-running campaign. Every choice – from each showdown space moved, each desperately crafted piece of gear, to what Principles your settlement upholds – can have lasting impact on this highly replayable and challenging game experience.

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Arkham Horror: The Card Game

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Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

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Beasts of Balance

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Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop, then help them evolve in a connected digital world.

A cooperative game for one to five players, the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles – before your tower collapses.

Players take turns to stack a set of beautifully made artefacts into a tower. As they’re placed they pop onto the connected device’s screen, where they’ll be seen to evolve and grow as players continue to make tactical choices over how they build.

Our in-house designed technology uses a unique combination of sensors to recognise the pieces in play, connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.

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Aeon’s End

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The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.

Aeon’s End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.

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Not Alone

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It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are not alone! Will you survive the dangers of Artemia?

NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the rest (the Hunted).

If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives.

If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever.

NOT ALONE is a light immersive card game resting on guessing, hand management, and a pinch of deck-building.

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