Captain Sonar

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The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain Sonar, a game of dueling submarines for two to eight players!

Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent’s submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you’ll be sunk to the bottom of the ocean!

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Doctor Panic

Doctor Panic

In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!

To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by “stitching” on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you’ll have to receive additional training…

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Thunderbirds

Thunderbirds

The co-operative game Thunderbirds, released in 2015 to celebrate the 50th anniversary of the cult hit TV show, features the iconic Thunderbirds machines and a high-octane world full of disasters for players to rescue.

Set in the year 2065, Thunderbirds follows the exploits of International Rescue, a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: ‘Never give in, at any cost!’ International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment’s notice.

Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds’ aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage.

A criminal mastermind known as “The Hood”, operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder.

The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers: – Thunderbird 1, piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance, and as a mobile control base. – Thunderbird 2, piloted by Virgil Tracy – a supersonic VTOL carrier which transports their major rescue equipment in detachable pods. – Thunderbird 3, piloted by Alan Tracy – a single-stage, vertically launched spacecraft – Thunderbird 4, piloted by Gordon Tracy – a utility submersible for underwater rescue, launched from Thunderbird 2 – Thunderbird 5, manned by John Tracy – a space station in geo-stationary orbit that monitors calls for help from across Earth.

Finally, Lady Penelope has the iconic FAB 1, driven by Parker – a pink, amphibious car.

Thunderbirds is a cult 1960s British science-fiction television series, created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects, which was dubbed “Supermarionation”. Two series, totaling thirty-two 50-minute episodes, were produced, along with two films using the same techniques.

Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day.

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Meteor

Meteor

There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you brave and resourceful enough to save our planet? If even one meteor gets through our defenses and hits the planet, life as we know it will be no more. Good luck citizens. It’s up to you.

Meteor is a real-time, cooperative, resource management card game.

You need to work together building and launching rockets as the time ticks down and the meteors get closer and closer to destroying the planet. Will you blow up all the meteors in time? Only one way to know for sure.

Meteor plays as a real-time card game. Each player has a hand of cards and a build area (build areas are shared in the six player game). A number of meteor cards are placed in the center of the table. Players must co-cooperatively build rockets to launch at the meteors before the time runs out.

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T.I.M.E Stories

|T.I.M.E Stories

Time Stories offers a unique blend of role-playing and boardgaming experience. It is a decksploring game, and each deck of 120+ cards is a new story to explore.

The players are agents in a futuristic TSA (Time Survey Agency) that detects time discrepancies and sends you on mission, usually to prevent temporal rifts. Each mission is different, being set in a different atmosphere and illustrated by a different artist, with each mission having a core mechanism that differs from the next.

You usually take possession of local hosts to navigate in a given environment, but who knows what you’ll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time…

Time Stories is a decksploring game in which each deck makes anything possible!

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XCOM: The Board Game

XCOM: The Board Game

You are humanity’s last hope.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the escalating alien invasion coordinated by the game’s innovative, free digital companion app.

Where the world’s militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

Destroy UFOs. Research alien technology. Defend your base. Uncover the alien invasion plan. Should you fail, humanity is doomed.

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Shadows in the Woods

Shadows in the Woods

The dwarves hide in the shadows of the trees from the wandering light. The burning tea-light (adult player) moves through the dark forest and tries to find the small dwarves in their hiding places. If a dwarf is touched by the light, it is frozen and not allowed to move anymore. The other dwarves try to release it. To achieve this they must wait until the light has gone far enough so that one of them can join it in the shadow. All the dwarves try to unite under one tree while the candle tries to freeze the dwarves. Who will win, the light or the dwarves?

Shadows in the Woods is a cooperative game for players 5 years and up. An adult player for games where children play is required, due to the open flame of the candle. An alternative version included in the rules is intended for players 7 years and up, and is quite a bit more challenging. The alternative version does not require an adult player, but does require adult supervision. (The light doesn’t move.)

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Zombie 15′

Zombie 15'

15 Minutes to Survive! Zombie 15’ is a new, innovative, frantic game in which players try to defeat zombies… and time! In a world where everyone above 18 has turn into blood- thirsty, flesh-hungry zombies, most youngsters unfortunately served as meat to quell their elder’s appetite… As a little group of survivors, you must unite and cooperate to escape the relentless horde of undead.

Run across town to find shelter or food, hold a strategic position, meet with new survivors and discover the truth about this terrible and mysterious disease!

Easy rules but real choices, to be made as quick as possible if you don’t want to get overwhelmed by zombies!

A team of 15-year-old teenagers, a 15-minute soundtrack to give each game its tempo, a 15-scenario, progressive campaign, and much more than just 15 zombies…

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Say Bye to the Villains

Say Bye to the Villains

Designed by Seiji Kanai, the game is about valiant heroes, called vanquishers, who stand up to protect good people from evil villains beyond the reach of the law. Vanquishers work in the shadows, cutting down evil wherever it can be found, but they must be quick to discover the villains’ secrets and constantly hone their martial skills in order to succeed.

Each player takes on the role of a vanquisher, punishing villains the law cannot reach. But each villain holds several secrets. Some are guarded by many followers. Others threaten to kill hostages. And still others are perhaps not as evil as they appear. The vanquishers themselves are not invincible; ambushing a villain in a dark alley with no preparation could result in defeat as easily as victory. Each vanquisher holds a hand of cards representing that vanquisher’s special abilities and preparations for battle. Players must use these cards to learn the villains’ secrets, and to strengthen their own blades of justice. But using abilities takes time, and time is precious when so much evil is about. You must cooperate with your fellow vanquishers lest you yourselves become the vanquished! Will the vanquishers defeat all of the villains, or will evil prevail?

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Samurai Spirit

Samurai Spirit

You and your small Samurai crew are the only obstacles between a frightened village and a horde of bloodthirsty brigands!

The confrontation seems very uneven while you are standing in front of dozens of enemies ready to cut you to pieces, but that is without counting on your combat skills and the strong solidarity keeping your group united in adversity.

Above all, and when the cause will seem hopeless, your enemies will discover the beast inside you: a fearsome warrior ready to unleash his true strength!

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