Santorini

Santorini

Santorini is a non-abstract re-imagining of the 2004 edition. Since its original inception over 30 years ago, Santorini has been endlessly developed, enhanced and refined by mathematician and educator, Dr. Gordon Hamilton.

Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone. The rules are deceptively simple. Each turn consists of 2 steps:

1. Move – move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build – Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game – If either of your builders reaches the third level, you win.

Variable player powers – What makes Santorini truly special is its seamless integration of variable player powers into a pure-strategy game. Dr Hamilton has designed over 40 thematic god and hero powers, each fundamentally changing the way the game is played.

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Space Hulk

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Pit the mighty Blood Angels Terminators against a lethal swarm of agile Genestealers in this two-player board game. Inside the cramped confines of a derelict Space Hulk known as the Sin of Damnation, the Blood Angels must fight to save Mankind from the alien menace that lies within.

Games of Space Hulk are played on a gaming area made up of high-quality card tiles which fit together to create the cramped confines of the Space Hulk. Each of the 16 missions included in the boxed game uses a different set-up, or alternatively you can assemble the pieces in any way you like and create your own bespoke games.

The rules to play the game and 16 missions are all contained within two full colour booklets: the Rulebook and Mission Book. There are also 35 plastic Citadel miniatures, including: 11 Blood Angels Space Marine Terminators, 1 Blood Angels Space Marine Librarian in Terminator armour, 22 Genestealers, and 1 Broodlord. Also included are three plastic mission objectives models: a dead Space Marine on throne, a Blood Angels artefact and a Cyber-Altered Task Unit.

In addition to the booklets and miniatures, you will receive a set of high-quality card tiles that make up the gaming board. Included are: 110 gaming counters, 77 corridor and room sections, 2 new boarding torpedoes , a turbo-lift, 20 doors with plastic stands, 1 mission status display, a sand timer and 5 dice.

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Honshu

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Honshu is a trick-taking, map building card game set in feudal Japan. Players are lords and ladies of Noble houses seeking new lands and opportunities for fame and fortune.

One game of Honshu lasts 12 rounds, and each round is divided into two phases. First, Map cards are played in a trick and the player who played the highest value card gets to pick first from those played. Then the players use the Map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities.

Manipulating your position in the player order is crucial for mastering Honshu!

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Troyes

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During the late middle ages, the French city of Troyes was a center of Western European conflict. It witnessed the marriage of a French queen to an English king, Joan of Arc’s crusade to liberate France, the Black Death, the arrival of the Gypsies, the birth of Arthurian romance, and more — all before a tremendous fire destroyed the city and its ornate Cathedral, consigning the greatness of Troyes to history.

You can experience the greatness of this medieval French city in the board game Troyes. Combining the unpredictability of dice with a tight economy and plentiful player interaction, Troyes challenges you to lead a group of citizens through a tumultuous time and compels you to make tough strategic decisions in every round. Will your citizens become Archers or Artisans? Will you help build the Cathedral, or battle Heresy? Above all, how will you survive the constant attacks, skirmishes, and battles of the Hundred Years War, and earn your family some fame in these tumutluous times?

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Blood Bowl

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The classic game of fantasy football is back!

A combination of strategy, tactics, and absolute mindless violence, Blood Bowl is the classic game of fantasy football. 2 players act as coaches, selecting their teams from rosters of Human and Orcs and taking to the playing field to earn fame, fortune and the adulation of fans along the way!

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Guild Ball

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After 12 months of development, Mat Hart and Rich Loxam are pleased to present “Guild Ball”, a tabletop medieval football wargame. Playing the role of the team coach, you will take control of a Guild Ball football (soccer) team and with a combination of tactics and strategy attempt to outscore your opponent whilst simultaneously trying to achieve additional secret political objectives and agendas.

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Kingdom Death: Monster

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17 lbs of Nightmare Horror Gaming

224 Page Rulebook, 17 Hard Plastic Sprues of Miniatures, 1000+ Matte Game Cards, 400+ Unique pieces of Art and 86 Full Page Illustrations.
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Unite to survive by hunting monsters and collectively guiding the development of your settlement through a 25 year, self-running campaign. Every choice – from each showdown space moved, each desperately crafted piece of gear, to what Principles your settlement upholds – can have lasting impact on this highly replayable and challenging game experience.

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Arkham Horror: The Card Game

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Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you’ve dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you’ll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you’ll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world’s most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You’ll find cultists and foul rituals. You’ll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world…

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham’s landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

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Beasts of Balance

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Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop, then help them evolve in a connected digital world.

A cooperative game for one to five players, the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles – before your tower collapses.

Players take turns to stack a set of beautifully made artefacts into a tower. As they’re placed they pop onto the connected device’s screen, where they’ll be seen to evolve and grow as players continue to make tactical choices over how they build.

Our in-house designed technology uses a unique combination of sensors to recognise the pieces in play, connecting to the device over Bluetooth to tablets and smartphones running iOS or Android.

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Kenjin

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A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it’s time to command you troops and read through your opponent’s strategy to take over the battlefield and prevail!

Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6.

You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent’s troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it’s strengthened by each new reinforcement thereafter.

Terrains also impact a battle’s outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. Once each battlefield has been scored, the player with the most victory points wins.

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