Knit Wit

Knit Wit

Playing Knit Wit, players will first need to craft their own word categories using loops and spools that’ll combine maybe 2, 3 or even more other categories! Then, you must find playful answers that match as many categories as possible.

The more categories you match, the more points you score!

There are even buttons to grab for extra points, but you’d better be quick enough! Every point counts when victory only hangs by a thread!

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Incan Gold

Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.

Each time that an explorer braves new territory, more treasure or a danger appears. When a second card of the same type of danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables?

After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner!

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Mafia de Cuba

Mafia de Cuba

Havana, December 29, 1955: At the end of the meal offered at his “faithful” henchmen, Don Alessandro evokes the “business” in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!

In Mafia de Cuba, each player will take the cigar box, open it and choose to:

Betray and steal some diamonds, Remain a faithful and “honest” mafioso, be a driver, or act as an undercover CIA agent. In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.

Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars?

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Codenames

Codenames

In Codenames, two teams face a square grid of 25 word cards. Each team has a captain, and both captains can see (via a hidden picture) which cards belong to their team, which cards are neutral, and which single card is the “assassin”.

On a turn, the captain gives their teammates a clue such as “Car 4”. Those teammates then select cards (up to the number given) which they think the captain might have in mind for the clue (perhaps “Wheel”, “Electric”, “Vacation” and “Price”). Choosing a word not belonging to your team ends the turn, and choosing the “assassin” word makes you lose immediately. Assuming neither team falls to the assassin, the winner is the first team to uncover all of their own words.

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Funemployed

Funemployed

Funemployed is the satirical job application party game for 3 or more players. Make your best pitch for different jobs using four qualifications not fit for any real job interview. Creativity and the ability to spin a good story are key. It is tricky to justify your “burrito” qualification when applying for the job of astronaut.

After all players have had their “interview,” the interviewer selects the person who created the best story out of their qualifications. That person wins the card and a new round starts.

It’s not always easy to explain why Fairy Dust, Jacked Forearms, Treats, and a Time Machine make you the most qualified to be a Competitive Eater, but we have faith you can do it.

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The Metagame

Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies, fine art and fashion, junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play – The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck:

CULTURE CARDS feature a single cultural object or icon, from the Mona Lisa to Ms. Pac-Man.
OPINION CARDS say things like “Which feels like first love?” or “Best reminder of our mortality.”

Some of the games get you debating, and some are more strategic. Some are best for a handful of players and others are designed for dozens of them.
The six games are:

Matchmakers: match your culture cards to the right opinion cards
History 101: put everything in the right chronological order
Debate Club: argue to the critics for your hilarious opinion
Head to Head: a fast-paced race to get your cards out first
Massively Multiplayer Metagame: for big parties and events
Metaquilt: a tricky combination of strategy and discussion

You don’t usually find games where players have debates like: Which is more fundamentally misunderstood – Fox News or the rainbow flag? The Metagame covers every possible kind of design, media, and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting – just pick the game variation that suits your group and situation the best.

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Cards Against Humanity

Cards Against Humanity

A card game which involves a judge choosing a black question or fill-in-the-blank card. Each player holds a hand of ten cards at the beginning of each round, and each player contributes card(s) to the “card czar” anonymously. The card czar determines which card(s) are funniest in the context of the question or fill-in-the-blank card.
The player who submitted the chosen card(s) is given the question card to represent an “Awesome Point.”

In addition, there are a few extra rules. First, some question cards are “Pick 2” or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may pay in an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points.

After each round, the role of card czar rotates around the table, and play continues until everyone decides to stop.

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Bring Your Own Book

Bring Your Own Book

In Bring Your Own Book, players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt.

Everyone has a book and sits in a circle. The cards are placed face-down in the middle. The starting player should also have a 1-minute timer. Each player gets four cards (with 5-7 players) or five cards (with 3-4). The starting player takes the top card off the deck, picks a prompt, and reads it aloud. Everyone except the Picker searches their book for text to match the prompt. They’re seeking for sequential text of any length: a single word, half of a sentence, a whole sentence, multiple sentences.

The first Seeker to find matching text announces “I’ve got it” and starts the timer. When the timer runs out (or every Seeker announces “I’ve got it”), each Seeker reads what they’ve found. Seekers who didn’t find text in time open to a random page and read a random sentence from it.

The Picker chooses their favorite submission and awards that Reader the card. After each round, the person to the left of the last Picker starts the next round. Once any player reaches three cards, everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. As such, it can happen as many times as there are players. It is quite possible for players to pass until they have their original book back.

The game proceeds until one player reaches the set number of cards. With 5-7 players, four cards wins it; with 3-4 players, it’s better to play to five.

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Saboteur

Saboteur

Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.

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Spyfall

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what’s going on around you. It’s really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says “Spy” instead of the location. Players then start asking each other questions — “Why are you dressed so strangely?” or “When was the last time we got a payday?” or anything else you can come up with — trying to guess who among them is the spy. The spy doesn’t know where he is, so he has to listen carefully. When it’s his time to answer, he’d better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!

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