Hive

Hive

Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent’s queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent’s queen wins the game.

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Meeple Circus

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You only have one goal: to entertain! To dazzle the audience! The competition is tough, so bring your best acts! Acrobats, horses and many accessories are at your disposal. After a good rehearsal and with your remarkable dexterity, you’ll give them all the show of a lifetime!

Meeple Circus is a balancing dexterity game with little wooden clowns and animals, in addition to barrels, and planks of wood!

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Rhino Hero: Super Battle

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Rhino Hero is back on the job! And this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four superheroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?

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Pit Crew

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While the driver gets all the attention, the pit crew are the unsung heroes of racing…

Pit Crew is a lightning-fast game where up to three teams of players must work together to get their race car back onto the track as quickly as possible. There are no turns in Pit Crew, as cards can be played at any time, but teams need to work together to make sure that their tires are properly replaced, fuel tank filled up, and engine repaired without making any costly mistakes. And will your team just go as fast as they can to get back out on the track? Or will you play smart and earn the Turbo Bonuses that can mean the difference between the checkered flag and last place?

Pit Crew challenges players to balance speed and skill in a fast-paced game of teamwork and communication.

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Bärenpark

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It’s your task to create the best bear attraction the world has ever seen, so how are you going to do this? By arranging your bears for maximum points, of course!

Lay out your park, its amenities and, of course, its many bear enclosures. But be careful, everything is a very particular shape and you only have so much room. What’s more, everyone else is competing to seize the same bears first. Can you beat them to it and build the best bear park of them all?

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Secrets

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In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

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Sagrada

Sagrada is a dice-drafting game where players compete to build beautiful stained glass windows out of different coloured dice. Each die cannot be laid next to another die of the same colour or showing the same value, so as players continue to lie more dice and build up their window, placement becomes harder and harder.

In addition to trying to build their windows, players look to score points according to variable criteria that could include how many different colours they’re using in each column, or the die values they have placed.

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Star Wars: Destiny

star wars destiny

Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

In Star Wars: Destiny, two players engage in a fast-paced duel, each striving to eliminate the other’s characters first. The game’s innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn, but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era, as long as heroes and villains are on opposite sides of the fight. For example, Padmé Amidala might fight alongside Rey and Finn, taking on Jabba the Hutt, Kylo Ren, and Jango Fett.

Each round, you use your characters’ abilities, an assortment of dice, and a carefully constructed thirty-card deck filled with events, upgrades, and supports. You and your opponent alternate actions: activating your dice, playing cards from your hand, attacking your foes, and claiming the battlefield. You need to prove your skills and defeat your opponent’s characters to claim your destiny!

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Diamant

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Diamant is a quick, fun game of push-your-luck. Players venture down mine shafts by turning up cards from a deck, sharing the gems they find on the way down. Before the next card is turned up, you have the chance to leave the mine and stash your finds, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gases, explosions and rockfalls. When a duplicate hazard turns up (such as a second scorpion), anyone left in the shaft has to flee for safety and loses all the gems they got this turn. The trick is, the more players that leave, the bigger your share in the next card will be.

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Santorini

Santorini

Santorini is a non-abstract re-imagining of the 2004 edition. Since its original inception over 30 years ago, Santorini has been endlessly developed, enhanced and refined by mathematician and educator, Dr. Gordon Hamilton.

Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone. The rules are deceptively simple. Each turn consists of 2 steps:

1. Move – move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build – Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game – If either of your builders reaches the third level, you win.

Variable player powers – What makes Santorini truly special is its seamless integration of variable player powers into a pure-strategy game. Dr Hamilton has designed over 40 thematic god and hero powers, each fundamentally changing the way the game is played.

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