Super-Skill Pinball: 4-Cade

In Super-Skill Pinball: 4-Cade, Geoff Engelstein brings the arcade classic to the tabletop with art, atmosphere, and roll-and-write mechanisms. Choose one of the four unique tables and matching backglass for scorekeeping, then roll a shared pair of dice and get the pinballs rolling! You’ll select one of the two die results, then move your pinball … Read more

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Copenhagan: Roll & Write

The Danish city of Copenhagen is traversed by canals and harbors, and part of it — “Nyhavn” (New Harbor) — is famous for the colorful gabled houses along the water. In the game Copenhagen, players must design new façades for these houses so that they fit seamlessly into this beautiful harbor setting. By using the … Read more

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Rome & Roll

64 AD: Rome is burnt to cinders, in need of rebuilding. With the city weakened, distant settlements across the empire refuse to pay taxes and need reminding of power of Rome.
Emperor Nero gathers the most influential members of the city with a clear task: rebuild Rome and recapture the settlements. Each player will utilise their asymmetric abilities to do so and earn wealth along the way in this new, interactive, heavy roll and write game.

Players draft from a pool of custom dice to collect resources and special icons that allow them to build buildings – by drawing onto the map of the Seven Hills of Rome, Tetris-style -, collect legionnaires, invade rogue settlements, or build the famous network of Roman Roads to the already pacified ones. Trading resources and other abilities might earn them coins, building Shrines will allow them to utilise the Favours of the Gods, and careful interaction with other players will surely lead one of them to victory!

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Welcome to Dino World

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

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Railroad Ink

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In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.

The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?

Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!

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Welcome To…

As an architect in Welcome To…, you want to build the best new town in the United States of the 1950’s by adding resources to a pool, hiring employees, and more.

Welcome To… plays like a roll-and-write dice game in which you mark results on a score-sheet…but without dice. Instead you flip cards from 3 piles to make 3 different action sets everyone chooses from. Player’s will get to choose a house number and a corresponding action. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you’re building or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There’s lots to do and many paths to becoming the best suburban architect in Welcome To!

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

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