[We’re thrilled to welcome back Eric Tonjes, SU&SD company Nebraskan and miniatures gaming expert, for a second review! If you missed his first column click here, and if you missed why a review of Warmachine is topical this week have a peek at the news.]
Eric: Welcome back to our survey of the world of miniatures wargames. This week, our game is Warmachine and Hordes. “But wait,” you might be thinking. “Eric, aren’t those two games?”
Well, my imaginary interlocutor, sort of. Warmachine is a game about steam powered robots with smokestacks bigger than their legs, where wizards shoot spells out of pistols and your “warcaster” channels their willpower to bend the battlefield to their plans. Hordes, by contrast, is a game about lumbering monsters with fists bigger than their heads, where wizards shoot spells out of staffs and your “warlock” channels their rage to bend the battlefield to their plans.
Other than their different resource systems and specific units, they use exactly the same rules and setting and can be played against each other. Indeed, Hordes is often referred to under the umbrella of “Warmachine” (a convention I will continue here), or the grammatically monstrous “Warmahordes” (which I will hopefully never type again).
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