Review: Saboteur

peek at my deposits, its dwarfs or dwarves, some dwarves just want to watch the world burn
Review: Saboteur

Paul: The problem I’m having writing this review is, rather than simply telling you how Saboteur works, I really want to give you a selection of quotes from some of my recent games. The thing is, none of these will be remotely illuminating, since they’re all going to be the same sort of questions, which all go like this:

“What are you doing?!” “Why did you do that?!” “WHERE ARE YOU GOING?!”

Or they’ll be the same sort of answers, which go like this:

“I’m helping!” “I have no choice!” “JUST TRUST ME.”

Or they’ll be the same end-of-round exasperation, the same old post-battle cry of Saboteur:

I TOLD YOU SO.

I guess Saboteur is something of a game of soundbites.

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Pip Remembers When Life was Just a Game

plastic humps, pink pegs, why isn't there a dragon, tuhtuhtuhtuh
Pip Remembers When Life was Just a Game

Paul: This week, Pip is also sharing one of her early board gaming memories. Here’s a story about a game we don’t talk about much here, but which we’re sure you’ll all know. I don’t know about you, but I certainly share some of Pip’s frustrations about this…

Pip: I think the first board game I ever thought of as a favourite was The Game Of Life.

We had a copy which I think my brother and sister and I had worn my parents down until they bought, then played properly only a handful of times (thus neatly adding fuel to their “board games are awful and we won’t have anything to do with them” fire). But I kept coming back to the box and opening it up at odd moments, sometimes working my way along the track on my own.

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Games News! 09/03/15

standing a lot, are those ionic or corinthian columns, red rover red rover send glen drover right over
Abyss

Paul: Games news, is it? You’d better step this way.

I hope you have a strong stomach.

I’m sorry that you have to see this. There’s no way to make this easy. We’re still trying to piece together what happened. Maybe you can help?

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Paul’s Greatest Gaming Memory

sketch of a natural object, distant reading, wolfenstein 3D the board game

Paul: Here’s the story of how I bunked off school to play a board game and how that board game changed my life. Saying that immediately makes me excited to tell it. A written transcript, with pictures, is available here.

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Paul’s Greatest Gaming Memory

sketch of a natural object, distant reading, wolfenstein 3D the board game
Advanced HeroQuest

Following the lovely responses we’ve had to our other spoken word pieces (see Brendan’s Correct Way to Scratch, Leigh’s Month as an Assassin and Quinns’ favourite drinking games) this week in the podcast section we have Paul telling us about the quite singular way that he remembers the most influential, most important board game in his life. And how it lead him astray.

Here’s the story of how I bunked off school to play a board game and how that board game changed my life.

Saying that immediately makes me excited to tell it.

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Interview: Different Play on bringing diversity to tabletop gaming

j-pop girl group fighting evil spirits, diversity, inclusion, something different to just rolling another d20
Interview: Different Play on bringing diversity to tabletop gaming

Paul: One of the reasons we started Shut Up & Sit Down, arguably the biggest reason we did so,* was to get more people into board and tabletop gaming. We wanted to share something that we enjoyed. Board and tabletop gaming was (and largely still is) ignored by a lot of people who had preconceptions, even prejudices, about how boring, weird or bizarre it was. We don’t like that sort of thing and hopefully we’ve helped change that. Hopefully our invitation to the hobby has also been inclusive and reached out to all sorts of people.

You can imagine, then, how impressed we were to hear about the work being done by Different Play, a collective of experienced mentors reaching out to actively support diversity and inclusion in analog game design, both in terms of the kinds of games being made and also the kinds of people making them. The games industry, even the tabletop games industry, has a diversity problem and this can make it (among other things) intimidating and even outright unfriendly. Different Play wants to make sure that new and different designers are heard, published and paid. We asked them more about their work and their plans.

(Due to the complications of our job/our innate impressiveness,** it was Quinns who got in touch with the brains behind Different Play and talked to them about their aims and philosophy, but it’s me who’s collating and writing up their answers here. So, while it’s my byline, Smith did the legwork on this.)

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Games News! 02/03/15

witchy hats, brine pits, torture you that's a good idea I like that
Ca$h 'n Guns: The Cop

Paul: You want to know how Games News is made.

You’re barely out the taxi door when the car speeds away into the moist and misty night. No other driver would take you to this part of town, not that you even know what this part of town is. The distant splash of water tells you its the docks… somewhere? Yet there’s no water in sight, just bending, sagging buildings that leer down at you and the sickly light of one myopic street lamp.

Almost pushing through the freezing fog, you find the address you were given. A tailor, apparently. “Alterations, modifications, anything sewn rearranged.” It hits you. “Sewn,” rearranged is “News.”

Mad Bella opens the door of the low, frumpy building. Don’t look her in the eye. Hunched, she beckons, with a gurgle.

This is Games News.

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Review: Cyclades: Titans

matt's sad childhood, we ate lots of sweets before this review can you tell
Review: Cyclades: Titans

First, there was nothing. For our evenings were without form, and void. Then there was Cyclades, which let us fill them with a really lovely, accessible war game. Then came the expansion of Cyclades: Hades, and there was a great sadness because we thought it was rubbish, and said as much.

And then there was a great rejoicing, as Cyclades: Titans graced the shelves of our shops, and brought joy to our hearts. Finally came this Cyclades: Titans review, so the people could sit, and listen, and see if it was shit or not.

So it is written, and so it shall forever be.

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Rooky Errors: A Story of Chess

the algebraic notion, beware the back rank, teleporting ninjas, fearsome coffee, cpu 3
Rooky Errors: A Story of Chess

After discovering everything he was taught about chess to be wrong, Brendan goes on a quest to learn the game properly, in this special feature on the ancient pastime.

Brendan: Amar moves his knight to c6 and I feel my lungs seize up. It is my first game of chess against another human being in over 10 years and remembering to breathe has become a problem.

When I first arrived at the chess club, hidden away on the shadowy second floor of an old school hall, like some secret society, Amar greeted me with a kind smile and a friendly handshake. He had a soft voice and an Einstein moustache. Now he is moving his knight to c6. Sometimes Amar makes his moves slowly, thoughtfully. Other times, he takes seconds, as if the order of play was pre-ordained and he was just there in some formal capacity as piecemover. What else can I say about Amar? Oh yes. He is destroying me.

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Games News! 23/02/15

Quinns: Ships! Like streets that float.

In a curious reminder of our hobby’s boxy lil’ nature, 29 United States west coast ports were shut down this week, delaying countless board game shipments. Spare a thought for the many games were stranded at sea this weekend, as well as containers of less important stuff like shoes and food.

Rumours that SU&SD’s newly-formed American division were behind the delay have been grossly exaggerated. It’s all down to a dispute between shipping companies and dockworkers.

Gizmodo has the details here. But if you were wondering why the new 6th Wave of X-Wing miniatures is taking longer than anticipated, this is why.

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