(Images sourced from BoardGameGeek.)
Thrower: You’re a platoon sergeant, patrolling the Normandy hedgerows in 1944. Suddenly, a burst of automatic fire opens up from the treeline. You don’t know what it is: it could be a machine gun, or a tank. It could be a lone rifleman, or the forward elements of an enemy brigade. Each demands a different course of action, and your life, and those of your men, depend on your picking the right one. What do you do?
Replicating this is the central problem faced by tactical wargame designers. Good tactics start with determining who your enemy is and where they are. Yet for all the effort they put in to simulating weapons and doctrine, tactical board games fail to take this into account. Most of the time you can see exactly what you’re facing.
Two new designers have decided to tackle this intractable issue with their first release, War Stories. It comes in two flavours, Liberty Road for the Western front and Red Storm for the east. As if implementing hidden movement wasn’t ambition enough, it also seeks to be realistic, quick-playing and easily learned. That’s two of the wildest dragons in wargaming, slain by the same title. No wonder people flocked to support the kickstarter.
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