Review: Theseus

beaks, alien salad, sweet sweet bailey's, flamethrowers, lotion, hives
Review: Theseus

What’s this? Looks like your donations weren’t enough, everybody. Paul and Quinns are now moonlighting as space marines. No way this could go wrong! Especially not in the spooky space-lanes of Theseus: The Dark Orbit.

This was one of the trickiest reviews we’ve done in some time. If we have any designers reading this, do you think you could make your games a little less distinctive, nuanced, rich and basically a bit worse? As critics, we’d really appreciate it.

EDIT: Audio gremlins now fixed!

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Assembly of the 2nd Gold Club Bag has BEGUN!

paper cuts, actual work, surprising competence, the power of sugar
Assembly of the 2nd Gold Club Bag has BEGUN!

HOT NEWS, everybody! If you noticed the site was a little quiet this week, it’s only because we’re assembling our second ever run of Gold Club bags. 1,900 hand-stamped envelopes, every one of them full of all manner of affordable prizes, as well as the actual fingerprints of team SU&SD.

Phew! The really crazy part, though, is that we’re getting the hang of it. If you missed this one, we’d definitely recommend you get in on the next. We’ll be re-opening donations in just a short while.

Thank you all so, so much. Oh, and those full episodes we promised in our first pledge drive? They’ll start arriving this month. The forum’s getting very close, too. Eee!

— Team SU&SD

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Games News! 28/04/14

mister cinnamon, the wizard lifestyle, tear stealers, billionaire banshees, beans
Billionaire Banshee

Quinns: No question what story we’ve got to lead with. Esteemed French board game developer Bruno Faidutti, developer of such silly yet sharp games as Mascarade and Red November, has released the above image on his blog.

A prototype of a game he calls “Emotion”, we know absolutely nothing about it, but look at it! Note the stopwatch around Bruno’s neck. The anguish he’s conveying. The disdain on the woman’s face. It’s either the game we were born to review, or the one that’ll kill us.

The same post informs us that Formula E, his gorgeous-looking elephant racing game, is almost upon us. How could we not love Monsieur Faidutti? You want emotions, he’s got ’em. You want elephants, he can provide. You want something else? Stop being so picky c’mon elephants are good and so are emotions

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The Opener: Pandemic, Expansions & Penicillin

hang on what if you go to brazil and I go to paris and you no crap we've lost
The Opener: Pandemic

The Opener is back with another perfect game to start your board game night, your collection, or set your friends down the Cardboard Path. It’s Pandemic and penicillin! Meaning a whiskey cocktail called a penicillin. Going to your friends’ house and eating their mold colonies is not only unpalatable, it’s quite rude.

It might sound less attractive than Skull & Roses with fresh pizza, but you haven’t lived until you’ve had a great game of Pandemic. Catching that redeye flight to Seoul, praying you can prevent an outbreak? Driving around Africa, crates of your precious cure rattling around in the back of your jeep? That’s the good stuff, and it gets even better with Pandemic: On the Brink, and even more nightmarish with Pandemic: In the Lab.

G’wan! Treat yourself and pick up a copy. No other game is this tense and rich, and yet this accessible.

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Review: Jungle Speed Safari

memorable injuries, fractured fingers & french frottage, hot potatoes, hotter brains
Review: Jungle Speed Safari

Quinns: What I love most about Jungle Speed Safari is your friends’ fear when you set it up. If there’s a rule the manual’s missing, it’s that you’ve got to play this up. “OK,” you announce, dealing out the game’s cards. “If you’re wearing rings, take them off. It’s impossible to get blood out of cards.”

“Funny joke,” says one of your friends. “That was a joke, right?”

“What?” you say, and then: “Can everybody see something purple in this room?”

Your friends look around, assess the room, their chairs. They start to panic. “What do you mean?” someone says. “What are the wooden things in the middle of the table? And what do these pictures on the cards mean? WHAT ARE WE PLAYING?”

“Shhh,” you say, pressing a finger to their lips. “Don’t be scared. It’ll all be over soon.”

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The Very Best Introductory Wargames!

wargames, warboards, wararticles, warwords, warpaul, warwarwarwaraw
The Very Best Introductory Wargames!

Paul: Hey Matt! Sorry to call unannounced. How are you? You’re looking well!

Thrower: What do you want?

Paul: Oh. I did kind of stop by to ask you a .. favour?

Thrower: I told you I could attach the beaks, I couldn’t take them off again.

Paul: NO! It’s that, well, you and I have been playing a lot of these wargames, and I …

Thrower: You’re enjoying them?

Paul: Is that it? Yes! I’m enjoying them. The strategy’s so absorbing, the theme so transporting. I was hoping you might be able to perhaps suggest a few I could try with people who aren’t … you?

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Hot Games! 21/04/14

robot rebels, nanoplagues, holobabies, maybe chocolate will be better in the future
Onward to Venus

Quinns: Are you enjoying your Easter break? Did you have an egg hunt? I’m doing an egg hunt right now! Except instead of eggs it’s news, and instead of chocolate there are no eggs. I mean, no news.

But like Jesus, I’ve got a plan! This week we’ll look at the top six games on BoardGameGeek’s “hotness” sidebar, which shows the games that users have been clicking on the most. Like Easter chocolate, this will be initially exciting, slightly tasteless, and maybe just a bit sickening.

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Some Tips for Rules Explanations!

the domain of dwarves, the rules of rules, the law of laphroaig
Some Tips for Rules Explanations!

What’s the ultimate test of any board game night? No, it’s not your friend getting their arm trapped down the back of a radiator while recovering a lost meeple. That had us scared, but a little olive oil sorted Brendan right out. We’re talking about rules explanations.

We get a ton of questions about the best way to teach rules, so we’ve put together the above video. Teaching rules is going to be most people’s first ever exposure to this hobby. And exposing your friends is, of course, serious business.

What are your best tips to teach games, readers?

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Review: Hey, That’s My Fish!

eldery inuits, the horrid adélie, go with the floe, unadulterated children
Review: Hey, That's My Fish!

Paul: Hi Brendan!

Brendan: Paul.

Paul: Would you like to get together and review Hey, That’s My Fish!? I am not incredulous, it’s just that the title of the game ends with an exclamation point and then I wanted to add a question mark because I am asking you, Brendan, a question.

Brendan: What is your question?

Paul: Why is your hood up? I am asking you this question to highlight that your hood is up because our readers, at home, cannot see how you have decided to array your attire.

Brendan: My hood is up because it is cold. It is cold because we have been playing Hey, That’s My Fish, which is a game set on some melting ice. Melting, probably from global warming, but still cold.

Paul: That’s good! Because I just asked you if you wanted to review it would you get with the program please okay I’m going to insert a page break and we’re getting down to this and I want a lot less of your attitude today because frankly-

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Paul’s Roleplay Design Diary! Part 2

the accounting skill suite, statty protestations, a desparate die, beefsweats
Paul's Roleplay Design Diary! Part 2

Paul: Wow. Thank you all so much for your feedback and interest in the first installment of my RPG design diary. I’ve been tweaking and tinkering games since I was tiny, but starting something from scratch is a quite different experience. I feel very much like I’m fumbling in the dark, but your responses have been very encouraging and I think I’ve started off on the right foot.

After chewing out a few rough concepts (as well as doing an awful lot of scribbling on notepads), what I’d like to talk (write?) about in this installment is mechanics. Not beefy, sweaty people with large wrenches, but numbers and dice and systems, the engine room of the game. How big do I want that engine room to be? How complicated? Mechanics will affect the pace and feel of the game as much as, perhaps more than, any background or histories I write.

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