The Top 3 Games From BoardGameGeek Con

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RAMPAGE

Quinns: Good news, everybody! This month I was flown to America to talk at NYU’s unparallelled Practice conference, which meant it was only a cheap flight to Texas’s BoardGameGeek convention. I’d never been to a real-life American board game con, and it was full of surprises!

I picked up my badge and gun at the registration desk on the Thursday. As a first timer, I was only entitled to a Colt Single Action Army, but I wasn’t looking for trouble. I was looking for the best board games that were available to play here in the USA for the very first time. Stepping through the revolving doors, I tipped my hat at a table of strangers, and sat down for a game of Rampage.

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Games News! 25/11/13

BoardGameGeek News

Paul: Hacking my way through the games news jungle this month, I’ve parted the thick, oily leaves to reveal great swathes of forgotten expansions, many of them lost beneath the undergrowth. As birds of paradise call out, as creatures of the wild scream to one another from the treetops, I see that the sun is setting. Come, time is short. We’ll have to make camp here.

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Review: Freedom: The Underground Railroad

licking lampposts, i can be a good person, a lot's happened in history
Review: Freedom: The Underground Railroad

It’s Friday once again! This week, Paul takes us on a historical tangent and, in a video a little more serious than some of our others, investigates Freedom: The Underground Railroad.

It’s a game about freeing slaves, about subverting and ultimately abolishing the slave trade, and it’s a co-operative challenge that you can also try solo. It’s also monstrously difficult. Too difficult?

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Review: Agents of SMERSH

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Review: Agents of Smersh

[Shut Up & Sit Down is immensely proud to present the following review of Agents of Smersh, a story game, by James Wallis, story game designer. James is the wonderful mind behind Once Upon a Time, and the actually-extraordinary Extraordinary Adventures of Baron Munchausen. He’s also a lovely man. Enjoy!]

James: Agents of Smersh is a cooperative board-game for 1–4 players although it can be played by five if you want, and there’s part of its problem right there. The other problem is that Agents of Smersh is one of those children, like Carol Thatcher or Chelsea Clinton, whose parent is so dominant that it can never get away from them to build its own identity no matter how hard it tries.

What is Agents of Smersh? Agents of Smersh is Tales of the Arabian Nights given a rework and a re-skin. And at this point you are either looking slightly quizzical—’Tales of the Arabian Nights, is it that… oh I remember, Paul and Quinns reviewed it here, they dressed up, it was funny, I think they liked it quite a bit’—or you have just wet yourself with excitement. To understand Agents of Smersh it is important that you understand Tales first, so either read on or skip the next six paragraphs while you change your pants.

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Games News! 18/11/13

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Aliens vs Predator adaptation

Paul: Hello and welcome again to another pumping, vibrant edition of Shut Up & Sit Down’s Games News. As the introductory sting fades away, let me swivel my chair to face camera two and sternly address you all with our lead story. Please duck to make way for the swooshing infographic, which gives thanks to both Meople’s Magazine and BoardGameGeek’s News Blog who, along with many publisher announcements, help to keep us informed.

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SU&SD Play… Space Cadets

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SU&SD Play... Space Cadets

Once again, purely for your amusement, we suffer yet more pain and indignity in deep space. This time, Pip, Matt, Brendan, Quinns and Paul are all playing Space Cadets, a co-operative game of spaceship piloting where everything can and will go wrong. Repeatedly. Forever. It’s okay! Quinns has played it before and knows what he’s doing, though he’s not actually in charge.

Brendan may have too, but that doesn’t mean he knows what he’s doing. Set engines to gingerly.

You’ve called for more Let’s Plays, so this is an HOUR LONG video and we very much hope you enjoy watching it as much as we enjoyed making it. We want to give special thanks to Ben Prunty for kindly giving us permission to use some of his music for this video. You might also have heard his work in the famous video game FTL.

Space Cadets is one big game made up of many, many minigames, which means that, if it goes to hell, it’s one big disaster made up of many smaller ones. But that’s not going to happen, is it?

Is it?

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Podcast #11: All Your Broken Monsters

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That’s right, babies! You asked for more regular podcasts on your subscriber questionnaires, and we’re doing exactly that. The system works! Ignore that clattering and keening coming from our servers. Right now, in this moment, the system works. Packed into podcast #11 are discussions of Freedom: The Underground Railroad, Keyflower, Space Cadets , Rattus and … Read more

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Games News! 11/11/13

inky cul-de-sacs, angle dogs, tragedy looper, Ensign Warr
Space Station Argo

Quinns: How is everybody? Are we all well? I’m at least partially recovered from a weekend spent doing laughably badly at Cutthroat Caverns. I’ve yet to live through a game. It’s almost as if everyone knows I’m a walking bag of lies with a will to win. Astounding game, though- expect plenty of coverage in the future.

The news this week that sent air whistling through the teeth of seasoned board gamers the world over was the announcement of Dead of Winter, the debut title in a new series of games from Plaid Hat entitled “Crossroads”.

You’ve got two reasons to be excited about this one, so take your pick: Either you can get all giddy because Crossroads games will all be meta-cooperative experiences with players operating in a fragile alliance, or because Plaid Hat have been going from strength to strength recently, and this is an idea they have enough confidence in to create an entire series.

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The Dexterity Games Special

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The Dexterity Games Special

When you think SU&SD, we know you think “co-ordinated,” “graceful,” probably even “lithe.” So this was a long time coming- a video featuring three of our favourite dexterity games on the market today. The noble Oss, the exotic Toc Toc Woodman and the farcical Cube Quest, all showcased lovingly by us in time for Christmas!

One more word, from Brendan: “I’ve put an end to all this sodding continuity, too.” What on earth is he talking about?

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Review: Relic Runners

dig deep, snatch plastic, make sandwiches, plot, rinse, repeat
Review: Relic Runners

[We’ve found another article Quinns never published! Honestly, that boy was so disorganised. This death thing is a much better arrangement.]

Quinns: Relic Runners knocks one thing absolutely out of the park. It feels like a board game.

The box shows characters falling over themselves in giddy adventure. Open said box and you’ll find it loaded with gorgeous components, from a three-dimensional board to dozens of shiny plastic relics. The game itself lasts an entirely reasonable 60 minutes, and fits as snugly around 2 players as it does 5. It’s all just quietly joyous.

It’s also not surprising. When I profiled Days of Wonder a few months back, I found a company proud of their policy of only releasing between zero and one new game each year. In other words, investing all of their energy in trying to create a second Ticket to Ride, or failing that, a second Small World. They want another game straightforward, accessible and cheerful enough to break into bookshops all over the world. Or maybe not even a game- a brand, something that’ll sell for years.

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