SU&SD Play… Memoir ’44: Operation Overlord

the war spatula, my dad works at the thing, proper nazi style, the gulag lift
SU&SD Play... Memoir '44: Operation Overlord

August, 1942. The Germans begin their deadly assault of the Russian city of Stalingrad.

April, 2013. Team SU&SD assemble to recreate that fateful battle. But with more food. And arguably, more swearing.

The 2-8 player Overlord scenarios for featherweight wargame Memoir ’44 are unbelievable fun. To recreate them, you’ll need EITHER two copies of Memoir ’44, or, as seen here, ONE copy of Memoir ’44, ONE copy of the Operation Overlord expansion, and ONE of the official Battle Maps. Got that? Great.

WARNING: No amount of preparation will actually prepare you.

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Review: Merchant of Venus

zoom-zoom, zipping, liquored-up Qossuth, rockin' with the Whynoms, this is SPACE DAMMIT
Review: Merchant of Venus

[Since Mark Wallace’s Actual Board Game Journalism went down so well, we’ve decided he’s allowed to stick around. For now.

But he’s not out of the woods yet, with his fancy words and professionalism. He has to earn his porridge, potatoes and time above ground, so we dispatched him to review Merchant of Venus, a gorgeous-looking Fantasy Flight remake we’ve had our eye on for a while. How might he fare… with a review?]

Mark: If you think of yourself as a certain type of freewheeling gamer, you’ll like the sound of an interstellar commerce game that comes complete with spacelane pirates, racial technologies, first contact with far-off cultures, and an alien salesman who needs a lift to the Volois’ system after waking up hungover on the Zums’ delicious chicle liquor.

Yes, you say to yourself, I’m ready to blast off into space! I can’t wait to buy low and sell high! I’ve been searching for a game of “space exploration and interstellar trade for 1-4 players,” as it says on the Merchant of Venus box (which happens to be decorated with some really outstanding art from someone called Alex Aparin). Let’s go!

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The Very Sixth SU&SD Podcast

hot hot logarithms, salt problems, Now That's What I Call Lachrymose, DANGERGAME, Keira Knightley vs. SU&SD
The Very Sixth SU&SD Podcast

Oh, no. Having survived month one of the new site, the boys are trying to make their podcast more professional. The result? A regular feature they can’t decide on, musical stings they’re wielding like cattle prods, and a special guest! Of Brendan. On the plus side, we’re serving up HOT CHATTER about so many new … Read more

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Games News! 29/04/13

Desperate straddling, Ghoooost, blistering shapes, lightspeed blathering
A Study in Emerald

Quinns: It’s the games news! It can’t stop moving or it dies! It has 3000 teeth arranged in sequential rows! It– no, hang on, that’s the great white shark. I always get them mixed up.

Above you’ll see a photo of incredible team game Space Cadets, which Brendan and I took a look at back on our old site. Basically, you all control a different station, whether it’s engineering, weapons, the helm and so on, and then a farce commences at lightspeed with everyone blaming everybody else.

This week saw the announcement of standalone game Space Cadets: Dice Duel. All the fun of crashing into asteroids in space, but in a team combat game! Oh, baby! But that’s just to kick us off. We’ve also got the game of a Neil Gaiman short story, and the week’s most exciting Kickstarters. Ensign, take us forward.

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Review: String Railway

thiswardly, crap mountain, Hisashi Hayashi, Porky's Wine Bar
Review: String Railway

Introducing the rare SU&SD DOUBLE FEATURE! Commence rejoicing, and insert babies and hats into your triumphant tossing machines.

First up, we’ve got Quinns reviewing Japanese-designed String Railway. Oooh, it’s an irritatingly clever one that we’re big fans of. THEN you’ll all be able to enjoy the inaugral Board Gaming with Brendan. Which is… it… it’s something you can watch.

Enjoy, people!

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Kotaku Article: The Magic Touch

napkin filth, deck filth, impossible trousers, mass graves
Kotaku Article: The Magic Touch

Quinns’ latest Kotaku column is up! Our boy’s talking about the joy of games-as-physical-objects, with nods to Netrunner, Tzolk’in, Memoir ’44, String Railway and SO much more. Look at him go!

“Last weekend we played the epic WW2 swear-a-thon that is Memoir ’44: Overlord, but my friend also brought two backpacks of his girlfriend’s military equipment. We played wearing wobbly helmets and camo trousers of impossible size. Why? Because it was funny, mostly, but also because when you augment a game’s components to such a ridiculous extent, you can’t help but share something, and remember that game for the rest of your lives.”

Has anyone else noticed that there’s a power to this hobby? Quinns has, and he won’t rest until he knows what he’s talking about. Go read, people!

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Review: Last King of Scotland

straight-up moulderin', crapshoot cannibalism, dice to the teeth, tundra life
Review: Last King of Scotland

(After the SU&SD primer on wargames earlier this month, Brendan’s refusing to go back to Matt Thrower’s house, which is strange. He seems very nice. This time we sent Paul to visit, for a closer look at an adorable little entry wargame.)

Thrower: Do come in. You may leave your shoes on if you wish. I lost a caltrop earlier.

Paul: Thank you so much for the dinner invite! It smells delicious.

Thrower: You’re welcome. Some of my oldest survival rations were beginning to moulder.

Paul: I… oh. What’s that box, there, buried under the camouflage netting? Wait, why is there camouflage netting in your kitchen?

Thrower: I’m glad you asked about the box. That’s my newest game, The Last King of Scotland. I was hoping we might play while dinner finished.

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Games News! 22/04/13

goooood mooorning, mythic Australians, laser-belch, pulpy flowers
a set of double-sided space tiles

Quinns: Goooood mooorning board gamers! How was your weekend? We did some filming, during which an exasperated Paul told his team-mate “It’s only a game.” It’s ONLY A GAME! As if. What a scandal.

News, though! Up above you’ll see Heroes of Normandie an absolutely gorgeous-looking tactics game that’s got just 5 days left on the Kickstarter, with 270% of its desired funding. Want to drive a cardboard tank through a bush? This could be your boy. And there’s more of a grounding that’ll it’ll be a good game than most Kickstartlets, since it’s based on the company’s 2007 release of Frontiers, which The Dice Tower called pretty fun.

But that’s not the most exciting news this week. Oh, no. A new expansion for Battlestar Galactica’s been announced, AND a new game in the world of The Resistance. Oh, baby!

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Review: Archipelago

sea eels, beef island, the problem with beef island, have some more wine
Review: Archipelago

Splash! Splutter. Cough. You’ve just washed up on the shores of the best game we’ve looked at in ages.

Friends, newcomers, children of all ages, please enjoy this review of the ethically dubious Archipelago. It’s early days, this might end up being our game of 2013. Who knows? If Archipelago teaches us anything, it’s to plan for the future. The future, and also for what you’re going to do with all those sodding pineapples.

Enjoy, guys.

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Some Actual Journalism: Licensed Games

Leaky gut syndrome, The Cramps, cruise ships, The Mediocre Dead
Some Actual Journalism: Licensed Games

[A feature we’ve always dreamed of providing is actual board game journalism. What might that look like?

Step forward Mark Wallace, board gamer, author and contributor to Wired and the New York Times. We let him off his news-leash to cover the economics of licensed board games. Are they good for the hobby, or crowding out our shelves?

These are his conclusions. If you like this sort of thing, please do drop a comment letting us know.]

Tabletop gaming may be touching new heights of innovation and engagement, but the industry is at pains to appeal to new customers. While bigger “independent” publishers like Fantasy Flight Games can make a strong showing of it, there are dozens more smaller publishers whose owner-managers must hold down day jobs while struggling to produce great games — games that are often ignored by retail outlets. In many stores, it can almost seem that tabletop board games are solely represented by TV and movie spinoffs.

Even if they’re lucky enough to find a well-stocked local game store, the potential audience for boardgames is at pains to tell one startlingly expensive game from another. And having been weaned on Candyland, Sorry, and the Game of Life, they are startled again at the different kind of effort that’s required to learn and play — much less enjoy — many contemporary games.

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