Review: Kingsburg

review, LAMENTATIONS, Plumping, Most moribund, Most loveliest
Review: Kingsburg

Paul: So, you know that Merchants & Marauders game we looked at a couple of weeks back? Well, we didn’t. I was desperate to get my pirate paws on it and Quinns went ahead and played it without me. You know why? His excuse was that I was ill.

That’s not an excuse, that’s just exploiting a good man’s sickness. I could’ve been dying, and there he was, laughing over a game that I could only grasp at in my most moribund of visions.

Kingsburg, then!
Here’s a review of both my first and my favourite dice-placement game, and Quinns isn’t allowed anywhere near it. Come with me, readers, as I take you on a right regal journey around its royal court.

Read More
2 Comments

Review: Red November

review, Guzzling rum, Thick Sparks, The Kraken Nibbles, I can fix it!
Review: Red November

Quinns: Myself and Paul don’t talk much about how Shut Up & Sit Down’s episodes are made, for much the same reason that we don’t talk about times when we’ve fallen over while trying to climb stairs two at a time. We have, in the past, spent whole afternoons thinking we were turning the camera on when we were really it off, resulting in hours of captivating footage of our crotches floating around rooms with the alien purpose of jellyfish. 
So we find a kindred spirit in Red November, a little co-operative game about Stuff Going Wrong. Up to eight players act as the Gnome crew of a submarine so fantastically broken that you won’t see a problem with downing entire bottles of grog, because it grants the courage you need to put out fires. You won’t see a problem with swimming outside to battle a squid, because the oxygen pumps were failing anyway. And you won’t see a problem with flooding the ship, because it puts out fires.

Wait. Why did you start drinking again?

Read More
1 Comment

Review: Merchants & Marauders

sharks, review, Guzzling rum, Thick Sparks, Cheeky dolphins, stars, voodoo
Review: Merchants & Marauders

Quinns: Rum! Guns! Thievery and corruption! Broadsides and boarding actions, executed by daring captains, their magnificent ships reeking of fragrant spices and tobacco. A glittering sea, taken to foul moods and murderous storms. Sharks! MONEY!
 
Ain’t no backdrop like the 18th century Caribbean. If only there was a board game set amongst all this.

Oh wait!

In our last episode we said we thought Fortune & Glory was a poor example of Ameritrash, Ameritrash being board games that, generally, focus on conflict, cheap thrills and on smothering your table with components rather than being a fair and nuanced game. We’re covering Merchants & Marauders, then, to show you a beautiful example of Ameritrash. This game is a parade of unexpected happenings, satisfying rewards and crushing defeats that all mix together in a foul voodoo potion which brings the Caribbean, shuddering, to life.

Read More
1 Comment

Season 2 – Episode 1

S02E01

February 9, 2012 Reviews, Specials Fortune and Glory: The Cliffhanger Game, K2, BANG!, Ticket to Ride The board game review show is back! And the boys are having trouble keeping cool about their new celebrity status. They’re launching new features and reviewing games about… being better than everyone else? Oh, this won’t end well.

Read More
Leave a comment

Review: The Pyramid of Horus

review, bath time, hustlers, A ginger probing, IMTELLIGENCE
Review: The Pyramid of Horus

Quinns: We’re always squealing about smart games here at SU&SD. I’m guessing actually reading our site is a bit like untying the knot of a balloon with IMTELLIGENCE written on the side and having it noisily exhale into your face for hours on end. Which is misleading, because we love stupid games too.

“WHICH ONES,” you cry, anxious to get to the bottom of this unsettling
admission.

Well, The Adventurers: The Pyramid of Horus is pretty perfect, for what it is. Let us tell you about it.

Read More
2 Comments

Paul’s Nostalgia Trip

old fart, Torpedo Run, game adverts, old games, nostalgia
Paul's Nostalgia Trip

Imagine Paul sat by a crackling fire, speaking calmly to you in his warm, academic, almost mahogany voice…

In fifty years time I shall be a very wrinkly and very old man, but all the stats suggest I’ll still be very much alive and, I imagine, probably still playing board games too. I imagine myself sat with the odd youngster now and then, perhaps grandchildren, great nephews, or just
the odd whippersnapper who has tossed a coin in my cup and told me to get a job, but whoever it is I’m sure they’ll ask me what board games were like in my day.

“Board games?” I’ll ask, with a Santa-like twinkle in my eye, a Twainish bounce in my crazy-old-dude hair, “Oh, well it was all very different back then. They didn’t self-assemble, for a start. In fact, it was all something like this…”

“Why is everything going wobbly?!” the Dickensian sprog would cry. “I am afeared!”

“Worry not, tis but a flashback! A flashback to… TORPEDO RUN.”

Read More
2 Comments

Excitement: The Top 10 Games Coming in 2012

wontons, remakes, marriage, Excitement, Abraham Lincoln
X-Wing

Paul: If 2011 didn’t spoil us enough with board games, it looks like 2012 will. Below we present our top ten games coming this year. Ten whole games! That’s a towering collection, a veritable Cleopatra’s needle, so you lot had better start commissioning specially-constructed barges to ferry those needles home to you. Games barges. For these towering games needles. Yes.

One thing’s for sure, though. The most exciting games in the coming year are definitely something Quinns and I will both agreed on. Definitely.

Quinns: Oh, god. Let’s get this over with.

Read More
1 Comment

Review: Dungeon Run

review, Dungeon Run, Raisin Dogs, Grimy Jam, Squaredancing
Review: Dungeon Run

Quinns:The idea behind Dungeon Run is as sharp and alluring as a crescent moon. Up to six players control heroes running (of course!) through a monster-packed dungeon (yep!) on a breakneck quest to locate a huge dungeon boss, break its neck and snatch the all-powerful relic known as the Summoning Stone from its still-twitching claws.

…which is where the action takes off, because Dungeon Run isn’t actually a cooperative game. Only one hero can leave with the stone, you see. This isn’t some gameshow where everyone goes home with a pat on the ass and a consolation prize.

Read More
1 Comment

Season 1 – Episode 7

SUSDS01E07

December 21, 2011 Reviews, Specials Timeline, Quarriors!, Phantom Leader, Inspector Moss 2: House Arrest, The d6 Shooters, Cosmic Encounter Merry happy holiday Christmas! In this festive half-hour we look at everything from a solitaire game, to print and play games, to one of our favourite games ever. What’s that? You want specifics? Well then, you’ll … Read more

Read More
Leave a comment

Review: Pictomania

review, Spartacus Spartacus is it Spartacus, drawing, Pictomania
Review: Pictomania

Paul: Draw Christmas, without drawing a Christmas tree. How would you do it? The clock is ticking. Tick tock, tick tock. Tick. Tock. Maybe you’d draw a Christmas dinner! Of course! Wait, no, what you’ve drawn looks like the Last Supper fix it QUICKLY NOW oh dear too late everyone’s finished and you didn’t even bother trying to guess what they were drawing-

Quinns: Don’t be difficult. You’re being difficult-

Paul: DRAW “DIFFICULT.”

Read More
5 Comments