Review: Courtisans

no, Not like that, don’t worry they’re just ‘people of the court’, sorry nan, I won’t bring the game to christmas again

Sometimes it’s really nice to chat about something that’s simple, that’s peppy, that’s just nice. Today on Shut Up & Sit Down, we’re chatting about a breezy game in a mildly loopy video; the tried and tested formula we all know and love. Let’s Courtisans, baby!

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Review: Undaunted 2200: Callisto

Long-time followers will know we’ve got a soft spot for Undaunted games – and that’s why we couldn’t be more excited to explore this venture into new thematic territory. Swapping World War 2 for a capitalistic conflict in space (that as far as we’re aware hasn’t happened yet and therefore isn’t historically accurate) – we had a ton of fun really getting out teeth into Undaunted 2200: Callisto. We hope you enjoy the video!

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Podcast #260 – Aesthetic Arguing

help, Tom is Rapidly Approaching Middle Age

On this… seedy… episode of the Shut Up & Sit Down Podcast, Tom and Emily are talking about two bucolic farm-em-ups in Windmill Valley and Harvest, as well as the utterly innocent Courtisans. Emily decided the theme on this one after the fact and I’m still reeling. Seedy? It’s a family show, come on now We also end up spending a weird amount of time getting into the particulars of how the two very pleasant and agricultural games listed are not entirely to each other’s aesthetic tastes. Strange!

Have a great weekend, everybody!

Tap below for full timestamps and more info!

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Defenders of the Wild is Not What You’d Expect

Revolution is Tricky, This Game Is Too!

Weird video this week! Defenders of the Wild is a really solid co-operative game, but its compelling narrative implications are what makes it a cut above the rest. It’s time for a quick critical detour in this first foray into ‘reviews-that-aren’t’!

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Podcast #258 – The Sandy Special

On this gritty episode of the Shut Up & Sit Down Podcast, Tom and Emily are chatting about a whole dune’s worth of sandy, sandy games! Well, two of them are sandy. The other two are just games. In fact one of the two sandy games is mostly water. Listen, it’s Friday afternoon and I’m ready to stop working and start playing Deadlock, which I am hopelessly addicted to. Truth be told, the new fortnightly podcast schedule only exists to fuel my addiction to losing roughly four games in a row every evening until the end of time. I will die ignorant, and I will die angry. You can’t stop me! YOU CAN’T STOP ME! This episode, we’re talking about Sand, Surf’s Up, Sumo, and Tokkuri Taking! Enjoy!

Have a great weekend, everybody!

Tap below for full timestamps and more info!

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Review: The Vale of Eternity

Ahhh! Nothing beats the simple delights of a nippy card game that features DRAGONS and GOBLINS. The Vale of Eternity isn’t an all-timer, and it might not even sit in your collection forever – but it’s one of the most solidly entertaining games we’ve played in ages, a real crowd-pleaser; a fast and fun delight. Smart design and constant fun choices elevate this box in ways we weren’t expecting – check it out.

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Review: Leviathan Wilds

Hunt That Monster, Hunt it Good, Hunt it Like You Know You Should

I’ve been on a bit of a co-operative kick recently, and Leviathan Wilds stood head-and-shoulders above the competition by virtue of its unending charm and bounty of ideas. It’s a really simple, slick little design that gets people into the fray immediately, but messes around with its own systems with the glee of a child cramming their mouth with pick-n-mix.

To put it simply… it slaps.

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How to Play – Wilmot’s Warehouse

In Wilmot’s Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up.

DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere youʼll remember!

After you place each tile, you flip it over and canʼt look at it again until the end of the game.
So your team has to remember where youʼve placed previous tiles as you decide where to place new ones.

At the end of the game, in a 5-minute rush, your team will have to match all 35 face down tiles with customer cards. Consult your performance review to see how well you did!

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