RPG Review: Numenera

A sentient saw, a song from aladdin, a giant map, seriously you gotta see this map

Cynthia: Imagine rising to the top of a valley and discovering the above vista: green hills, snowcapped mountains, seemingly pristine waters, and an obelisk, tens of thousands of years old, humming with magical (or mechanical?) power. You could be the first to learn all of its secrets, or simply find out how it works, and harness its power. And that could be just the beginning of your earthly adventures.

For this uncanny place is our Earth, far, far, far into the future, after our civilization and seven others have climbed, peaked, fallen, and been rusted over. More than one alien invasion has occurred, and more than one alien species has mingled genes with humanity. A new civilization has arisen, but hasn’t really gotten past the middle ages. The perplexing debris of past civilizations, from humming obelisks and transdimensional portals to enchanted amulets and portable CD players, is everywhere. The people of earth call these weird objects “filled-with-power-things”: numenera.

Welcome to the Ninth World, the setting of Monte Cook’s Numenera. I would say, “come on in, the water’s fine,” but it’s probably filled with flesh-eating microdroids or laced with bubble-gum flavored psychotropic drugs or something. But forget the water, there’s so much here. This place is so ancient, and vast, and tremendous. Let’s explore!

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Games News! 13/03/2017

hidden royalty, leverage your swans, sonar talents, jamiroquai, verdun

Quinns: OH MY GOD YOU’RE BACK.

Paul: OH MY GOD I’M BACK.

Quinns: OH MY GOD.

Paul: Did I miss anything while I was aw-

Quinns: ONLY THE GIGANTIC RISING SUN KICKSTARTER, THE CAMPAIGN FOR THE GRIZZLED, THE BIG NEWS ABOUT RUNE WARS AND THIS CRAZY NEW MUSIC MIXING GAME.

Paul: …Were you eating properly while I was gone?

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Review: Watson & Holmes

drop a deduce, the gut-motor, a nice hot loaf of police, elementary you're a dick

A mere thirty-six years after the release of the amazing Sherlock Holmes Consulting Detective, the board game industry has leapt into action! This month sees the release of the West End Adventures standalone expansion, and… we’re not reviewing it.

That’s because this month we’re also getting a new English-language edition of Watson & Holmes, and that’s EVEN MORE EXCITING. This game takes the original, superlative co-op experience that is Consulting Detective and makes it… competitive. Is this a work of evil genius to rival Moriarty? Or simply an error in deductive reasoning? Let’s find out.

Have a great weekend, everybody.

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Podcast #54: In A Bedroom With A Nasty Lich

tap-tap for jesus, the best maths, who invented illithids, the death of trivia

In this temporarily-educated instalment of the SU&SD podcast, Matt, Pip and Paul gathered at a hotel during the 2017 Game Developer’s Conference. Their mission? To discuss the hot questions of the day. Should liches be banned? Are humans secretly terrible at games? Why can’t I have my raven back? When is an asteroid frustrating? Should SU&SD be on Pinterest? And most importantly, why do the world’s best board game designers think the future is great for players? We also reach into the mailbag to answer a question on trivia games, and discuss some deeply unprofessional games that are played by actors, on stage. Commenters, what do you think? Should trivia games continue their slow death, or should we be huffing and puffing into their lungs like someone who kind of remembers CPR (but not really)?

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Games News! 06/03/2017

goose eggs, backwards walks, roaring roses, lamplight pizzling

Quinns: Hello everybody! So glad you could meet me here, at the Games News pub. It’s my round! Who’s for a pint of news? [points at you] News and soda, was it?

It’s happy hour, so we’re going to start out with a double news on the rocks. The nonsense-mongers at Hasbro have just unveiled two new games. Speak Out: Kids vs Parents is a familial evolution of their game Speak Out, both of which feature your team trying to work out what the hell you’re saying while you wear a dentist’s cheek retractor.

Doesn’t that sound like a game we’d make up as part of a skit? I can only approve that Hasbro has made it a reality.

The press image for it (above) is freaking me out, though. The combination of Habro’s clean-cut toy photography (which has always looked a little “uncanny valley” to me) with rictus grins is absolutely terrifying. Imagine coming downstairs and finding them in your living room. “WOULD YOU LIKE TO PLAY A GAME,” bleats the mother, spraying spit across the room.

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Review: Quartermaster General: 1914

oily eels, a kick in the rules-testicles, why is ireland even on the board, oh no

Quinns: It can be lonely reviewing games by yourself. Matt and Paul might be at the Game Developer’s Conference, but I have a solution!

Matt’s head made from papier-mâché: that’s because you’re great quinns

Quinns: Ha ha, you flatter me! Let’s get down to business, Matt.

Matt’s head made from papier-mâché: i love business

Quinns: Today we’re reviewing Quartermaster General 1914, the third (and most highly-rated) entry in the Quartermaster General series. Like Memoir ‘44, these games might look like stodgy wargames, but don’t be fooled! 1914 is a tricky, playful card game that lets you get stuck into the drama and anxiety of WAR without having to measure any distances or frown at charts.

Now, our site has said over and over again that there aren’t enough team-based board games –

Matt’s head made from papier-mâché: oh goodness no, nowhere near enough

Quinns: Don’t speak, you’re getting flakes of glue on the table. So team play is exactly what the Quartermaster General series is all about. In our case, 1914 is a five player game where three frail players take on two wealthy ones. It’s a tremendously exciting hook, and we’re just getting started.

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Review: Robo Rally (2016 edition)

clusterpickles, electric bimbling, bum-first into the robo-bin

Pip: When living with a fellow board game enthusiast you have the benefit of a ready-made companion for cardboard adventures – HOORAY! – but you also start to realise that, for a lot of games that say they’re for 2-to-however-many-players on the side, there’s this disproportionately large leap in enjoyment between the two-player version and the three-or-more-player outings.

Robo Rally might be the ultimate illustration of this. With three people it’s a rambunctious clusterpickle of robots and conflicting agendas where your neatly programmed sequence of moves gets nudged hilariously and disastrously off course. With two we ended up trying to house-rule it so we could ginger up the experience and keep our momentum. Quinns informs me that SU&SD is all about reviewing board games in their favoured conditions, though, so consider this a review of Robo Rally the beloved 3-6 player omnishambles, and not Robo Rally the 2 player compromise-simulator.

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GAMES NEWS! 27/02/17

Boring herbivores, exciting skeksis, the ruddy borg, hot hot hats

Quinns: Good morning sweet shut-upsters! Today is the start of a very solitary couple of weeks on the site. Paul and Matt have gone overseas to run our board game lounge at the yearly Game Developer’s Conference, and then they’re making a top-secret visit to a board game publisher. Like a lighthouse keeper I will be maintaining a lonely vigilAnd maybe talking to myself and going a bit mad. We’ll see.

Speaking of maddening things, our top story this week is the above header image that was tweeted by BoardGameGeek. Looks boring, eh? WELL, you’re actually looking at a prototype of Monolith’s next project, Batman: The Board Game, and judging from the dice and stamina crystals it’ll be an evolution of Conan, a miniatures game that this site loved to pieces.

This adaptation makes perfect sense! Conan’s brutal choreography and breathless heroism would be perfect for Batman. But there’s a problem that has me finding this announcement to be bittersweet.

Monolith’s Kickstarters for Conan ($3.3 million) and then Mythic Battles ($2.6 million) have shown that they know how to run an exciting Kickstarter. Clearly, the page for Batman is going to make millions of dollars. But in addition to the sexism that’s run across their games like an oil spill, in this pundit’s opinion Monolith’s been botching the post-release support that I’ve come to expect from expensive games.

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Announcing the SU&SD Expansion for Monikers!

it's a box of fun, just put it in your pocket, slide it in
Monikers

Quinns: Everybody, we’ve got a Kickstarter we’d like to point you towards! Do you all remember Monikers, the effortlessly funny and accessible party game? How would you like an expansion for it created ENTIRELY by the cast of Shut Up & Sit Down?

Ooh, yes! The Shut Up & Sit Down Nonsense Box (this is the link you click on) (click it!) is no less than 112 cards that were dreamed up and playtested by… us! We didn’t get the memo that the card descriptions were only supposed to be informative, so we made those really funny too. Oops.

Don’t have the Monikers base game? Not a problem. The Nonsense Box is a standalone game, or you can chuck the base game onto your pledge as an add-on.

A micro-FAQ follows, after the jump!

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