Tobago

Tobago

An adventure game in which the players all possess different parts of treasure maps, Tobago has everyone hunting for buried riches. Gradually, more and more information about the locations of the treasures are revealed and their possible locations narrowed down. When a player identifies the location of one of the treasures, they try to reach it as fast as possible to secure whatever might be buried there.

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Survive: Escape From Atlantis!

Survive: Escape From Atlantis!

This is a true classic, and now brought back by Stronghold Games with completely upgraded components, and now in a 30th Anniversary Edition!

In “Survive”, you try to lead your Explorers from the sinking central island of Atlantis to the safety of one of four islands nearby. Your Explorers can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most Explorer points wins!

As compared to its previous versions from other publishers, all of the components for “Survive” have been upgraded to the highest-quality levels, including slotted wood boats to carry the Explorer tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look.

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Rattus

Rattus

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4 – 5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins.

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Legends of Andor

Legends of Andor

Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor’s borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps monsters on the march toward the castle, the players must balance their priorities carefully. Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!

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Seasons

Seasons

Assuming the role of one of the greatest sorcerers of the time, you will be participating in the legendary tournament of the 12 Seasons.

Your goal is to raise the most victory points by gathering energy, summoning familiars and magic items. If you amass enough crystals and symbols of prestige, you will become the kingdom’s most illustrious mage. Optimize the cards through skilful combinations, using the seasons wisely to access the energies of crystals and become the the new Archmage of the kingdom of Xidit.

In a first phase, select 9 power cards at the same time as your opponents. Do the right choices, because they will determine the rest of the game. Acclimatize to the season to make the most of the actions proposed by each roll of the dice! Collect energies, invoke magical and familiar objects, and collect enough crystals, symbols of prestige.

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Trains

Trains

The railways of today are amazing things and bullet trains, freight trains and more keep entire countries running. From transporting the populace to carrying essential materials, trains play an integral part in a nation’s power and economic development.

You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka or Tokyo. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

This English edition of Trains, designed by Hisashi Hayashi, features updated graphics, artwork, and streamlined card abilities. With extensive replay value, Trains is one game you won’t want to leave the station without!

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BioShock Infinite: The Siege of Columbia

BioShock Infinite: The Siege of Columbia

BioShock Infinite: The Siege of Columbia board game, based on the critically acclaimed BioShock Infinite video game, allows players to explore the world of BioShock Infinite–the atmosphere, the characters, the city of Columbia itself, and even contours of the game’s plot–from a tantalizing new perspective as the leaders of the Founders and Vox Populi factions.

Set during the same series of events as the video game, players take on the role of the Founders and Vox Populi factions, desperately seeking to seize control of Columbia. Gain points from staking your claim to the city’s territories and accomlishing other goals, all the while fighting your opponents and Booker while trying to influence Elizabeth and commanding an army of detailed miniatures as well as the Songbird and Airship!

In BioShock Infinite: The Siege of Columbia, each player uses their unique deck of cards to influence world events, build their army, fight off Booker, zoom around the city on the Sky-Line, and claw their way to ultimate control of Columbia.

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The Guns of Gettysburg

The Guns of Gettysburg

In the aftermath of his stunning triumph at Chancellorsville, Robert E. Lee decided to carry the war to the North in the hopes that a victory on Northern soil would win the war for the Confederacy. Lee’s Army of Northern Virginia was as close in numbers to its antagonist, the Army of the Potomac, as it had ever been, and that army was in a leadership crisis that would result in a new commander, George Meade, being appointed in the middle of the campaign.

Only two days after Meade’s taking command, a Union cavalry division outside of the town of Gettysburg came under attack by Confederate infantry. The engaged commanders of both sides called for reinforcements, and without orders from either Lee or Meade, more and more units from both armies rushed to the scene. Without anyone having planned or intended it, the decisive battle of the campaign, and perhaps the war, was underway.

The Guns of Gettysburg recreates that historic battle. Derived from the system used in the acclaimed Bonaparte at Marengo and Napoleon’s Triumph, the game, still in development, will retain the striking appearance, simple rules, and fast play of its predecessors. The system will, however, have numerous changes to reflect differences between the Napoleonic and American Civil War periods and also the special characteristics of the battle of Gettysburg.

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Gearworld: The Borderlands

Gearworld: The Borderlands

Gearworld: The Borderlands is a game of negotiation, conquest, and construction in which two to four players compete to gain the favor of the Sky People for their tribe of scavengers in a post-apocalyptic landscape. Based on the classic board game Borderlands designed by Bill Eberle, Jack Kittredge and Peter Olotka, players must negotiate trades and alliances, conquer their rivals’ territory, and gather resources in a race to build the skyworks to win the favor of those who live in the World Above!

Gearworld: The Borderlands includes a game board with beautiful, detailed artwork, 220 tokens, and 100 plastic figures in four different colors.

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Pandemic

Pandemic

In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!

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