Review: A Distant Plain
Paul: Hey Matt! Quinns and the others are going down the pub and they asked me … well, they didn’t ask, exactly, but I thought you might get … erm, wanna come?
Thrower: No. Can’t you see I’m working?
Paul: Is that a ledger? Are you an ACCOUNTANT? I presumed you lived on secret backhanders from the Pentagon. What’s this game here?
Thrower: That’s A Distant Plain. It’s got solo rules, so I was hoping to play during my break. But I think I made a poor choice.
Paul: How so? It isn’t very good?
Thrower: I wouldn’t say that. But let’s step back. A Distant Plain is a game about the 2001 invasion of Afghanistan and its ongoing consequences. In this, it’s an astonishing rarity. Politics isn’t generally done in board games which, when you consider it, is an appalling dereliction of duty. These are social games, things you drink beer and chat over instead of hunched on the sofa, half-dressed, shivering and alone before a flickering flatscreen.
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