Paul: Welcome! Welcome to a very particular corner of my home. While apartment life in Vancouver doesn’t afford me the sort of cavernous attic that we peeped into when Quinns talked about his game collection, I do have a very particular place where I keep mine, all safe and warm and pristine. Welcome to my Games Closet. Welcome to the home of my fun. Please, take my hand as I invite you into a midnight tour of a very snug, very intimate space in my life. Don’t worry! You’re quite safe. Now, walk this way with me. Walk this way. Just around here. Toward the light…
Deus
Review: Deus
Who doesn’t enjoy a little bit of empire-building now and then? Paul certainly does, which is why he was excited to look at Deus this week, something he did entirely of his own choosing and under no sort of godly compulsion.
With a modular board, lots of little wooden pieces to arrange and a huge deck of cards representing everything from legions to laboratories, could this be a new favourite game of centurions and conquest?
(Our huge apologies for this missing Friday after a mind-bursting five attempts, it uploaded! Have a lovely weekend!)
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Players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.
The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
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