Podcast #164 – Rushin’ Retail

In this industrious 164th episode of the Shut Up & Sit Down Podcast, Matt and Quinns are mostly talking about two games where I (Tom, hello) rinsed them; two crusty brains pummelled into the dust by three cups of coffee and an unending desire to ‘prove myself’ in the cardboard battlegrounds of ‘board games’. Huzzah.

On this podcast you can hear words about the hellacious retail disasterpiece of Brick & Mortar, the dice-chucking mayhem of Rush Out! and the nonsensical auctions of Furnace. Three games wallowing in a lot of minutes – minutes stuffed with observations, rammed with remarks and runneth(ing) over with criticismé.

Have a lovely weekend, folks!

Tap below for full timestamps and more info!

Read more

Review: Furnace

One of the hottest games of the year, Matt digs his teeth into Furnace. Just how much game have they packed into this box? Click Play, and find out!

Read More

Furnace

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Read More

GAMES NEWS! 31/08/20

Quinns: Morning Ava! I am wearing my Tom suit and Tom hat and am happy to help you with the news today

Ava: Quinns, have you just glued a rat to your face and stapled bacon to your clothes? I don’t even understand why you would think that was a Tom Suit.

Quinns: Wait, no. The suit and hat was just a bit of the theatre of the mind. You would just pretend I was dressed like Tom and we could start the news after some light banter.

Ava: So what’s the deal with the bacon and the rat?

Quinns: Let’s roast us some news!

Ava: Sit Down games just never shut up with their constant weird ideas, and I’m into it.

Dive features an unusual blend of see-through cards and diving for treasure. Players build a stack of these clear plastic cards, then peer down into them and try to judge how far down certain obstacles and treasures are. You’ll use oxygen to program a safe route down, hoarding valuable tokens on the levels where they think there’s something particularly tasty. Once everyone’s built their route, you’ll be removing cards to see how far everybody got. Get the furthest with the most treasure and you’ve won the dive. I can think of several ways this might be really boring or awful, but if it works, it could be a really lovely unique game.

Read more