Review: Guts of Glory
Quinns: Full disclosure! Guts of Glory is the work of a couple of friends of mine, and their background isn’t in table gaming, but the prestigious New York game design scene. And you can tell.
The manual’s hilarious. The box has some kind of space age linen finish, and art that goes all the way around it. Most importantly, it’s a game with a theme that isn’t contemporary, historical, fantasy, sci-fi, horror, adventure or steampunk, which is something I can say about zero of the eighty games in my living room. Here, finally, is something inventive.
Guts of Glory is a post-apocalyptic, surrealist, competitive eating competition. A game of using motor oil to wash down boxes of spiders, or snatching an extra jaw from another player to help you chew a time machine. If that doesn’t intrigue you, my last recourse is the following line from the manual: “Play begins with the hungriest player. If there is a tie, play begins with the angriest player.”
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