Games News! 02/11/15

Escape rooms

Quinns: I write to you, toothbrush in mouth, suitcase open, packing for the trip of a lifetime.

Tomorrow Team SU&SD will fly to Fantasy Flight’s 2015 World Championships. We’ll be interviewing folks, previewing new releases and generally luxuriating at the world’s best publisher of licensed games. We are also going to steal so much stationary.

We’ll have lots of content up on the site for the next week, but probably in unusual shapes. In the meantime, here’s a quick Games News! A gasp of normalcy before Paul and myself climb onto a jetplane, bound for five days of board gaming. Ah, Roseville, Minnesota! Truly, a field of dreams…

Read More

Podcast #29: Nightmares at the Hilton

Now Quinns is back from the UK Games Expo, we slid a microphone under the door of the con-tamination chamber to record a new podcast! Paul’s got questions about the sublime Welcome to the Dungeon, the prototype of Vlaada’s Codenames and Quinns’ performance at the UK Netrunner Nationals. But that’s not all! Quinns is starved … Read more

Read More

Knightmare Chess (3rd edition)

Knightmare Chess (3rd edition)

Knightmare Chess is chess played with cards! The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it’s easy for players to customize. The possibilities are endless, and so is the fun!

This new edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.

Note: Knightmare Chess requires a working knowledge of chess and a chess set to play.

Read More

Games News! 24/02/14

Province

Quinns: Today’s Games News is brought to you by this endless remix of the BBC News 24 theme, which I’ll be listening to throughout. At the time of writing my friend Alex, who works at the Guardian, has been listening to it for about 40 minutes. “At 28:44 you may experience a feeling of oneness with journalism,” he warns me. “It is a lie.” Everyone who is similarly mad can join me by following that first link.

NOW, our first order of business is to bring “…and then we held hands…” to everyone’s attention. This is a print’n’play game jam project that imagines two players as a couple, struggling through a failing relationship. Imagine a heartbreaking Hanabi where instead of managing a firework display, you’re navigating the metaphorical fireworks of two lovers arguing in an apartment.

Read More