Review: Museum

Ava: Let us take you on a tour of the weirdest, most beautiful objects in the world. We can show you the largest palaces and the most specific digging implements, the canniest navigation tools and the shiniest hats you’ve ever seen.

Welcome to Museum, a game of archaeology (stealing), curation (re-arranging), and prestige (letter-writing).

Quinns: With over 300 gorgeous illustrations by Vincent Dutrait, Museum is the definition of a labour of love. In fact, Ava and I approached it like a real museum, taking a leisurely tour of its exhibits across two days.

Finally, we’re ready to write our review. Ava, do you want to explain the game?

Ava: Let me be your guide through the byzantine corridors…of board game.

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Museum

It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.

You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!

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Podcast #81: Our Irradiated Pastries

Hot damn! We’ve got some smokin’ exclusives for you today. In this podcast we chat about our playtest of Reef, the next game in the series that brought us Azul. We gossip about Newspeak, a great-looking code-cracking game that will be arriving on Kickstarter imminently. We offer our thoughts on the fabulous labour of love Museum, which has yet to make its way to Kickstarter backers. Matt lays out his controversial verdict on Fantasy Flight’s Fallout board game! As temperatures continue to rise, the boys discuss their secret pastry playtest from Jenn Sandercock’s Edible Games Cookbook, and talk about what to do when busy board game conventions become too hot to handle. Finally, we approach a fiery finale where… oh dear. It seems the temperature of this podcast is reaching dangerous levels. Please, whatever you do, don’t click play! Podcast burns are NO JOKE

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Games News! 27/11/17

Quinns: Hello everyone! Did our American readers have a nice Thanksgiving? I’m happy to say that I tried pecan pie for the very first time. The sugar is still bouncing around my body like a pinball.

But today I’m handing out slices of something even sweeter. I am, of course, talking about The Games News. We kick things off with the announcement of Decrypto, a team game of announcing coded messages to your team while racing to decypher the other team’s cypher.

…And I have only this second realised that “cypher” is the root word of “decypher”. That’s probably an indication that I’m going to suck at this game.

One thing I have deduced, however, is that Decrypto is almost certainly inspired by Codenames. Not only does it – like Codenames – play up to 8 players on two teams and feature a mechanic whereby a wrong move could instantly lose you the game, you are sending literal codenames to one another.

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