Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Oh, and opinions. Always with the sassy opinions. ONWARD.
Nations
Review: Nations & Imperial Settlers
Imperial Settlers is a civilization-building game with the best art we’ve ever seen in almost five years of running Shut Up & Sit Down. Nations, on the other hand, looks like a Soviet spreadsheet.
Read MorePodcast #28: Imperial Smog
Sometimes Team SU&SD can be compared to a marching band, except instead of playing musical instruments we make awful mistakes, and instead of moving forward we stay in the same place forever. Not today, though! Today, in podcast #28, we prove our competence. Paul discusses overcoming Panamax‘s awful manual to discover the fabulous game within, … Read more
Read MoreNations
From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!
Nations is an intense historical board game for 1-5 players that takes 90-180 minutes to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.
Victory points (VPs) are mainly gained by building up a great Heritage during the game, and through Wonders and Buildings at the end of the game. The game lasts eight rounds, and the nation with the most VPs wins.
Read MoreGames News! 16/12/13
Quinns: Welcome to a Very Special edition of the Games News, in which Quinns finds out that Ryuutama exists.
The Kickstarter for an English release just ended, and it sounds like the roleplaying game I was born to play. Players journey across a fantasy land in a party, but you’re not adventurers. You’re merchants, healers, bakers, or other tradesfolk, travelling because you’re struck by an incredible wanderlust. It’s a game of wonder, relationships, and seeing what lies over the next hill in a very real sense. I cannot think of a game I’d rather have on my table.
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