Review: Codenames

Review: Codenames

Quinns: In an age where we can fit dice on rings and hold Battlestar Galactica LARPs in decommissioned warships, team SU&SD has learned that rules can only hold us back. The only rule we have left is that before we review a game, it has to be available for our readers to buy it.

Today, we’re breaking that rule!

Codenames was the smash hit of Gen Con this year. It’s still perched happily atop BoardGameGeek’s “Hotness” sidebar, it sold out despite having a terrible name and a terrible box, and it’s the game I heard most people gossiping about. Under such crushing hype, and knowing that articles will soon be flowing in, today we’re offering our review early.

Let’s start with two words: Vlaada Chvatil.

Then another five: He’s done it again.

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Review: Carcassonne

Review: Carcassonne

While the rest of team SU&SD is away at GenCon, engaging in all sorts of cardboard debauchery, Paul takes the opportunity to sneakily make a video about an old classic and personal favourite, explaining why he thinks Carcassonne deserves the video treatment.

He also cooks himself.

We have nothing but apologies to offer for this video being a little late. That cooking (a pretty serious one), combined with some audio gremlins, was a bit of a setback. Don’t worry, Paul is now regularly lathering himself in various balms.

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Review: Spyfall

Review: Spyfall

The English language version of Spyfall is finally available! …And stock has immediately drained out shops the world over like a vodka martini through a sieve.

Don’t worry, friends! Operating in a dangerous web of international intrigue, and with a little help from Starlit Citadel, Team SU&SD has secured a review copy. At last, we’re here to tell you if this party game live up to the hype.

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Review: Cockroach Poker Royal

Review: Cockroach Poker Royal

Quinns: Catch Team SU&SD at our most tired and soul-blasted, when we’re done walking the halls of a giant convention, and there’s a single game we’ll always still be able to play. It’s Skull.

It’s the arsenic-laced wafer thin mint of board gaming, and there’s always room for its lies and laughter. The one thing more impressive than Asmodee daring to call Skull “the very quintessence of bluffing” is that actually, I don’t think they’re wrong.

Two months ago I was in a pub with a friend who I trust completely. “If you like Skull,” he said, “Then write this down. ‘Cockroach Poker’. Best £10 you’ll ever spend.”

Today I’m the proud owner of one “Cockroach Poker Royal”, the en-complicated 2012 sequel to 2004’s Cockroach Poker. And I’ll tell you what! It’s not just a great game of lying to your friends. It’s a great game of lying with your friends.

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Review: Machi Koro’s Harbor Expansion

Review: Machi Koro's Harbor Expansion

Quinns: Today I’m joined by Matt, who’s finally played Machi Koro!

Matt: What does “Machi Koro” mean in English, Quinns?

Quinns: “Give Me a 4 You Useless Sodding Dice or I’m Melting You In the Microwave.” But I don’t just want to talk about Machi Koro today! I want to talk about the new Harbor expansion.

Matt: What does “Harbour” mean in English, Quinns?

Quinns: It doesn’t have a direct translation, but you could say “Den of Lost Souls.” But let’s start with a quick reminder of why the base game is so delightful, and why people should think about buying it if they haven’t already.

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Review: Mysterium

Review: Mysterium

Quinns: Everybody, stop! STOP!

[Montage of factory workers looking up from industrial machinery. Doctors and nurses looking up from their surgery. Soldiers locked in deadly hand-to-hand combat, who freeze and turn to face the camera as one.]

I’ve played a new board game and it’s really, really good!

[Amiable mumbling as factory workers loosen their aprons and turn to face the camera, doctors take five on the edge of the operating table as blood spurts into the air, soldiers dust one another off and sit cross-legged like toddlers.]

Mysterium is a co-op game of ghosts, murder and hilarious incompetence, in that order. All but one player is a psychic spending the night in a horrid house where a killing took place. The final player, who may not speak, is a ghost sending everyone else horrible dreams. The ghost must guide the psychics to the correct murder weapon, crime scene and culprit before the week is over, or… well, I’m not sure. Maybe the psychics have concert tickets. It doesn’t matter, and you won’t care. You’ll be laughing too much and thinking too hard.

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Review: Saboteur

Review: Saboteur

Paul: The problem I’m having writing this review is, rather than simply telling you how Saboteur works, I really want to give you a selection of quotes from some of my recent games. The thing is, none of these will be remotely illuminating, since they’re all going to be the same sort of questions, which all go like this:

“What are you doing?!” “Why did you do that?!” “WHERE ARE YOU GOING?!”

Or they’ll be the same sort of answers, which go like this:

“I’m helping!” “I have no choice!” “JUST TRUST ME.”

Or they’ll be the same end-of-round exasperation, the same old post-battle cry of Saboteur:

I TOLD YOU SO.

I guess Saboteur is something of a game of soundbites.

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SU&SD Play… Cosmic Encounter

SU&SD Play... Cosmic Encounter

First off, be warned that there is an unexpected disco interlude starting at 06:46. Brendan spilled some raw beats on our editing PC and the resulting funk has gotten into the motherboard, but we’re uploading a fix (with slightly better overall audio) now. It should be up by midnight GMT.

Second off, allow us to present the crown jewel in our Expansionanuary festivities! A ginormous Let’s Play of us finishing a full-size game of Cosmic Encounter, proving once and for all in a controlled, scientific environment just how much fun this game can be.

Enjoy, everybody!

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The Opener: Love Letter & Gingerbread Pears

The Opener: Love Letter & Gingerbread Pears

At last, we give the video treatment to one of Shut Up & Sit Down’s favourite games, Love Letter! On this Opener, Matt explains why this petite, elegant and excellent game is both an essential and a great way to introduce new people to the hobby.

It’s not just an excuse to dress up, not at all, and Matt actually has a very interesting story related to that.

It is an excuse to show you how to make gingerbread pears, perfect for any holiday season.

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