Race for the Galaxy

Race for the Galaxy

In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur.

For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase.For example, if at least one player chooses the Develop action, then the Develop phase will occur; otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost.

The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins.The winner is the player with the most victory points.

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SU&SD Take on The Board Game Geek Top 100: 60-41

Twilight Imperium 3rd Edition

Quinns: As we continue our marathon-like jog through Board Game Geek’s top 100 games ever, today I can reveal that we’re out of the weeds. We’ve played every single board game in the 60-41 slot!

Which isn’t to say that we always enjoyed ourselves…

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Feature: A Day in the Life of Quinns’ Game Collection!

Quinns: Ladies and gentlemen, roll up! It’s time for a new series where we take a look a team SU&SD’s board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like “why do you have that game it is bad”.

You guys will have seen my collection in the background of loads of SU&SD videos, but I don’t think you’ve seen the work that goes into it. Come with me today as I perform… a CULL.

But before that, let me show you my collection as it stands. It’s both completely ridiculous and not as ridiculous as you might think.

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SU&SD’s Top 50 Games Ever, 2015! #20 to #11

Imperial Assault

Quinns: We are entering the teens! Steady as she goes, operator.

Operator: Sir, the site was never built for this! She’s going to buckle under the pressure!

Quinns: There’s no turning back now. We’d never make it. The only way out… is through.

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Games News! 12/10/15

Star Realms

Quinns: Good morning everybody! News: I’ve got it, you want it. Let’s conduct this transaction like a couple of consenting adults. Stop looking at the door! News is entirely legal in the UK.

Board Game Geek News has a Big Book of Madness designer diary up, and goodness me this game looks like a treat. It’s a deeply co-operative, Harry Potter-style deckbuilder, but with a more flexible interpretation of deckbuilding that I find very welcome.

Players are attempting to close an evil book and defeat all the monsters spilling out of it, but you’re not simply slowly improving your deck as the game goes on. You can improve your deck, or spend your turn putting good cards in your friend’s deck, or trying to expunge horrible Madness cards that you’ll slowly amass as the game goes on, or actually closing the damn book.

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Podcast #15: Fleeing the City

Oh my goodness it’s a PODCAST! Rarest of all the pods. Gather round and hear Quinns and Paul talk of the giggly Jamaica, the confusing Rivals for Catan, the tricksy Great Fire of London 1666, the long-awaited Race for the Galaxy: Alien Artifacts and lots more. But that’s not all! Paul’s back from GDC and … Read more

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Games News! 25/11/13

BoardGameGeek News

Paul: Hacking my way through the games news jungle this month, I’ve parted the thick, oily leaves to reveal great swathes of forgotten expansions, many of them lost beneath the undergrowth. As birds of paradise call out, as creatures of the wild scream to one another from the treetops, I see that the sun is setting. Come, time is short. We’ll have to make camp here.

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The First Ever Shut Up & Sit Down Podcast

Paul: What is this?! Why, it’s the Shut Up & Sit Down Podcast! At last, you can enjoy SU&SD while shelling crabs, or during an exceptionally banal bout of lovemaking. As our chat bubbles (and meanders) like a mountain stream, we touch on some of our viewer responses, beautiful hexagons, a dream about plants, some … Read more

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