Root: Marauder Hirelings & Hireling Box

Need allies? Here they are, fiery and fierce. Discover unique strategies and make the Woodland wilder by adding hirelings. Best with fewer players, great with more! This product contains six new hirelings: – Flame Bearers and Rat Smugglers – Vault Keepers and Badger Bodyguards – Popular Band and Street Band It also comes in a … Read more

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Root

Root is a game of adventure and war in which 2 to 4 players (1 to 6 with the ‘Riverfolk’ expansion) battle for control of a vast wilderness. It represents the next step in our development of asymmetric design. Each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence–but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

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Podcast #180 – Marauder Management

In this marauding episode of the Shut Up & Sit Down Podcast, Tom and Ava have been let loose on games once again. Someone stop them.

First up, we’ve got some disclaimer-laden chats about Root’s latest Marauder expansion, followed by some hot-off-the-(im)press(ions) of Little Factory – the latest edition to the Little™ Expanded Universe. We also have a brief chat about Tom’s obsession over Knotwords and other Word(le) games at the end!

Have a great weekend, everybody!

Tap below for full timestamps and more info!

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GAMES NEWS! 20/07/20

Tom: I’m doing it! I’m finally piloting the newscopter! I can see so many games from my perch in the sky! I’ve dialed down the whimsy-ometer, and the daftosphere has been calibrated. All the news is trickling out the newspipes – I can see my NEWS from here!

Matt: OK Tom, gosh. Fine – you can keep flying the newscopter for a COUPLE OF MINUTES, but for heaven’s sake – crank the Reprint-Rotor before we have a terrible accident?

Tom: Yessir!

Queen Games’ delirious Twitter teasing has finally led us to its natural conclusion. The cities have been revealed, the mystery is gone, you can all go home now thank you very much that’s quite enough. The first of the City Collection is Hamburg, a reimplementation of 2013’s Bruges – which, as you can tell, is not Hamburg. It’s Bruges.

Matt: Yeah, switching from Bruges to Hamburg isn’t exactly the most enthralling re-theme?

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Podcast #108: Beatdown, Madness, Chaos in the Train

Look, I’m really sorry that I sat on the podcast intro music but what am I supposed to do, check every seat for audio files before I sit down? I know it’s a bit crushed and quiet, but if we give it enough love and care then it’ll spring back soon enough, I’m sure – and I can always do my own version of the music for the time being… Oh the podcast is meant to be out… today? I’ll see what I can do…

This podcast may contain traces of trains – perhaps more than a trace, even, as Matt and Quinns discuss both Russian Railroads and 1889: History of Shikoku Railways in the space of just one hour. I know, it’s all getting a bit exciting. Squashed between those discussions like a fun filling in a games sandwich, Tom yammers on about Calico, Pax Pamir 2e and Watergate; games that somehow all contain the same levels of tension and despair in spite of their wildly differing themes.

Have a great weekend, everybody!

Tap below for full timestamps and more info!

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GAMES NEWS! 18/03/19

Matt: Hot on the tracks of the Shut Up & Sit Down News Train, I am hurtling towards Exciting Board Game Information at a speed of ninety miles-per-hour, after briefly stopping at East Croydon Station.

As those of you who caught our unexpectedly tense stream of The Estates last week will know, today we’re about to start work with Kylie Wroe – our first intern of 2019! You’ll be reading and hearing bits from her in the future, but today you’re still lumped with Little Lees and Daddy Quinns, who will later be meeting to make a dent in our *teetering* stack of review copies.

Mr Quintin: please OPEN THE NEWS DOORS!

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Podcast #91: The 2018 Pearple’s Choice Awards!

It’s a podcast! You know the drill, everybody. Recover your audio tubing from the protective sheaths and retreat to your listening hutch. In this episode Matt and Quinns share their experiences with Wingspan (you’ll find the NPI review here), Chronicles of Crime (our SHUX Preview here), Franchise and Woodlouse Chaos, before strapping on their tuxedos for the annual Pearple’s Choice Awards, which we last celebrated back on podcast #73. Who will win Best Game? Best Production? Best Designer? And will SU&SD’s audience finally decide that mum and dad… are bad and wrong? Enjoy the show, everybody, and thanks again to clg6000 for putting these awards together.

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Review: Root (and the Riverfolk Expansion!)

A long time ago in a forest far, far away…

This week we’re proud to present our review of Root, which is surely the board game industry’s new beau. A grand, inventive game of cat and mouse, as well fox and bird, and – should you buy the Riverfolk expansion – beaver and lizard.

As Quinns says in the review, everybody involved in this production needs to take a bow. But should you buy it? Click play and find out…

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Podcast #85: Do you have any Fascist Fish?

Come on up! Make yourself at home in our twiggy podcast nest, where Paul and Quinns are ready to regurgitate some warmed-up board game knowledge into your waiting beak. This episode features the quietly fabulous tile-laying of Gunkimono. There’s Taj Mahal, the fourth in a fantastic series of beautiful Reiner Knizia remakes. We’ve had a first play of Trade on the Tigris, a new negotiation game from the designer of Space Cadets. Quinns talks about how GKR: Heavy Hitters is almost his favourite game of all time, if it could just be combined somehow with Critical Mass (see podcast #84). Also, like the rest of the internet, we’ve begun playing Root and can’t seem to stop. Finally, the pair chat about a reader mail asking when, and where, we’d consider playing board games for money. Full podcast transcript available here.

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