Review: Secrets

What’s the new hidden role game that’s got SU&SD buzzing? That’s full of laughs and surprises whether you play it with 4 players, all the way to 8? That has the single nicest components that Quinns has EVER TOUCHED?

We couldn’t possibly say. Those are Secrets, you see.

Please note that Secrets isn’t out yet, and arrives in shops in August. If you’re interested, we recommend contacting your friendly local game shop and asking to place a pre-order.

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Secrets

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In Secrets, the second co-design between Eric Lang and Bruno Faidutti, players are assigned a hidden team — the CIA or KGB — and are trying to collect the most points for their side. In addition, one or two players are secretly anti-establishment Hippies who are working for nobody. Their goal is to fight the Man and have the fewest points.

On your turn, offer one of two randomly drawn agent cards to another player. These cards are worth points and have varying good or bad abilities. That player either accepts the agent, in which case they score it, or they refuse, in which case the card returns to you, and you score it. The game ends when a player has five cards, after which the teams are revealed; the team with the highest combined score wins, unless a Hippie has the single lowest score, in which case they win.

The interactions between the character cards are the spice of the game, but since the abilities are discoverable during play, the game can be taught in three minutes.

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GAMES NEWS! 27/02/17

Quinns: Good morning sweet shut-upsters! Today is the start of a very solitary couple of weeks on the site. Paul and Matt have gone overseas to run our board game lounge at the yearly Game Developer’s Conference, and then they’re making a top-secret visit to a board game publisher. Like a lighthouse keeper I will be maintaining a lonely vigilAnd maybe talking to myself and going a bit mad. We’ll see.

Speaking of maddening things, our top story this week is the above header image that was tweeted by BoardGameGeek. Looks boring, eh? WELL, you’re actually looking at a prototype of Monolith’s next project, Batman: The Board Game, and judging from the dice and stamina crystals it’ll be an evolution of Conan, a miniatures game that this site loved to pieces.

This adaptation makes perfect sense! Conan’s brutal choreography and breathless heroism would be perfect for Batman. But there’s a problem that has me finding this announcement to be bittersweet.

Monolith’s Kickstarters for Conan ($3.3 million) and then Mythic Battles ($2.6 million) have shown that they know how to run an exciting Kickstarter. Clearly, the page for Batman is going to make millions of dollars. But in addition to the sexism that’s run across their games like an oil spill, in this pundit’s opinion Monolith’s been botching the post-release support that I’ve come to expect from expensive games.

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