Podcast #109: Waterboarded by Elves

You, at the back! Was it you that ordered a chat sandwich? Was it with ramble bread and discussion filling – extra… stream schedule?

Look. I spent ages trying to make a joke about this podcast being ‘like a sandwich’ – with the strong base of classic Eurogames (Terra Mystica and Hansa Teutonica) wedged between the spicy hot filling of Root Underworld and Frosthaven. But there you see my problem; the filling is on the outside and the bread on the inside and that just ‘AINT a sandwich, chief. And then where does Mr Cabbagehead’s Garden fit in? The pieces are all there, but my brain won’t make them fit – the sandwich metaphor falls apart like a… like a… wet… sandwich. Dang it, just listen to the podcast.

This week’s episode is extra chunky and was a lot of fun to edit! I Hope YOU (yes, you!) enjoy, and have a great weekend!

Tap below for full timestamps and more info!

Read more

GAMES NEWS! 11/11/19

Quinns: Woo! I don’t know what your weekend was like, Ava, and I don’t want to be coy, but I played a *very* large board game that I’ll be covering in our big, year-end blowout review.

Ava: How large are we talking?

Quinns: OK, imagine how big a board game should be.

Ava: *closes eyes* I’m doing it.

Quinns: It’s even bigger than that!

Ava: Oh my.

Read more

Review: Gaia Project

Quinns: Everybody, stand up from your chairs! Pull up your pants. Spit out that gum. An esteemed classic has returned.

We reviewed fantasy town-building game Terra Mystica back in 2013 and found ourselves submerged in strategic nirvana. Today 28,000 people have rated it on BoardGameGeek, awarding it in an average of 8.3 out of 10. That’s shockingly high considering just how complicated and odd Terra Mystica is, with its challenging puzzle squished in between ugly mermaids and magic bowls. But there you have it! It’s just that enjoyable.

This week we’re looking at the sequel, Gaia Project, which is a big deal in more ways than one. As well as swapping Terra Mystica’s musty fantasy for a sci-fi backdrop, it’s more expensive, more complicated and demands significantly more table space. All set up, you’re looking at an asteroid belt of iconography.

Read more

SU&SD Take on The Board Game Geek Top 100: 10-1

How to Play Pandemic Legacy!

Paul: Gawd, I love BGG. It’s one of my favourite gaming places on the internet and this has been a fascinating journey.

Quinns: It’s an astonishingly rigorous database. As if IMDB was combined with a… an educated mosh pit, but with a set of scales in the corner that told you how much every actor weighed.

As we close out this feature, I’m simply left wanting to play more board games. Which is surely the best possible result.

Read More

GAMES NEWS! 20/02/17

Paul: My goodness! We start the news this week with the continuing success story of Vlaada Chvátil and Czech Games. Two new, licensed versions of Codenames have been announced, themed around Marvel and Disney. Surprised?

I can’t say I’m ever likely to buy or play either of them, nor that I’m at all invested in the worlds of either of these entertainment giants, but I do see this as a wonderful way to bring different kinds of licensed games to more players, particularly families, beyond another bloody Monopoly, as well as for Czech Games to earn more well-deserved cash. If someone tells me, in twenty years, that they got into board games through trying to interpret obscure clues about Frozen characters, I’m going to be okay with that.

Okay, hold on, there is also comic potential here. I’m sure there’s all sorts of hilarious clues you can give if you want people to guess both a talking candlestick and a singing elephant, or something slightly sassy you can say about Spider-Man, Victoria Hand and Captain America. Maybe? I don’t actually know anything about comics. Is Garfield DC or Marvel?

Read more

Feature: A Day in the Life of Quinns’ Game Collection!

Quinns: Ladies and gentlemen, roll up! It’s time for a new series where we take a look a team SU&SD’s board game collections. Come and see! Be amazed. Be aghast. Be envious. Comment with thought-provoking assertions like “why do you have that game it is bad”.

You guys will have seen my collection in the background of loads of SU&SD videos, but I don’t think you’ve seen the work that goes into it. Come with me today as I perform… a CULL.

But before that, let me show you my collection as it stands. It’s both completely ridiculous and not as ridiculous as you might think.

Read more

SU&SD’s Top 50 Games Ever, 2015! #30 to #21

Spyfall

Quinns: Alright, we’re proceeding into the twenties. Keep your arms and legs inside the article at all times. If you feel sick stop reading immediately, make a cup of tea and add the Forgetful Mixture we taught you how to make in your induction.

Read More

Games News! 12/10/15

Star Realms

Quinns: Good morning everybody! News: I’ve got it, you want it. Let’s conduct this transaction like a couple of consenting adults. Stop looking at the door! News is entirely legal in the UK.

Board Game Geek News has a Big Book of Madness designer diary up, and goodness me this game looks like a treat. It’s a deeply co-operative, Harry Potter-style deckbuilder, but with a more flexible interpretation of deckbuilding that I find very welcome.

Players are attempting to close an evil book and defeat all the monsters spilling out of it, but you’re not simply slowly improving your deck as the game goes on. You can improve your deck, or spend your turn putting good cards in your friend’s deck, or trying to expunge horrible Madness cards that you’ll slowly amass as the game goes on, or actually closing the damn book.

Read More

SU&SD’s Top 25 Games Ever! #20 to #16

TERRA MYSTICA

Quinns: We’re back! Like a chicken rolling down a hill, SU&SD has started and won’t stop until we’ve reached the bottom of this mess.

Let’s see what golden games we’re squawking about today, eh?

Read More

Games News! 26/05/14

Aquasphere

Quinns: Hello! Or as they say in Germany, das hallo! It’s a special Mostly-German edition of the games news today, because a lot of our news is from Germany and I am very creative.

Uwe Rosenberg, designer behind such pastoral heavyweights as Agricola, Le Havre and Caverna has revealed his next project! What bold new setting are we getting this time, Uwe? What magical new mechanics have you birthed from the recesses of your labyrinthine mind?

“In the worker placement game Arler Erde, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes.”

Ah. More of the same, then. That’s a shame! In the very same week, similarly prolific German mentat Stefan Feld has announced that his next game is about scientists that hang out with octopuses and crystals at the bottom of the ocean. Is “Team Feld” a thing? We should make it a thing. SU&SD hereby announces it is TEAM FELD!

Read More