GAMES NEWS! 06/01/20

Ava: Oh my word, would you look at that, a whole fresh new year, hot out of the oven, gently cooling on the windowsill. The year is 2020, and I’m still hungry for news. Let’s cut a slice off the still-warm year, and spread some tasty melted news all over it.

Fort, coming soon from Leder Games, is an update to fellow four-lettered card game SPQF, with cuddly classical empires swapped for rival neighbourhood tree-forts. I skipped over this when it first got announced, but artist Kyle Ferrin has been posting some really lovely pieces of art and it gives me an opportunity to right that wrong.

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Review: Treasure Island

“Start as you mean to go on,” as they say. That’s why for our first review of 2019 we picked a fantastic game, put on the loudest shirts that Matt owned, broke out the eyeliner, and squeezed in an homage to The Muppets.

Don’t get distracted by all of those lovely colours, though. Featuring a bit of bluffing, a bit of logic, a bit of deduction and a lot of laughter, Treasure Island is a game that deserves some serious consideration.

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Treasure Island

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Long John Silver’s crew has committed mutiny and has him cornered and tied up! Round after round, they question him about the location of his treasure and explore the island following his directions — or perhaps his misdirections? Who knows… The old sea dog is surely planning an escape, after all, after which he will definitely try to get his treasure back.

Treasure Island is a game of bluffing and adventure in which one player embodies Long John, trying to mislead the others in their search for his treasure. The hunt reaches its climax with Long John’s escape, when he will make a final run to get the booty for himself!

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Podcast #76: Long John’s Bad Mind

It’s been a while since the last podcast, but we’ve not been idle! Like a board game version of Nintendo’s Kirby, over the last month the team has been sucking in experiences and now we’re going to expel them at you in a 90 minute special episode. Boomf! In order of appearance, Matt, Quinns and Paul discuss The Mind, Cardline: Animals, Bye-Bye Black Sheep, Kemet: Set (which is so new it doesn’t even have a Board Game Geek page!), Treasure Island, Fireball Island (which has just 8 days left on that Kickstarter) and Bunny Kingdom. That might be more games than we’ve ever had on a podcast before, and you know what else? They’re ALL GOOD. Finally, we soothe our aching jaws with a gentle chat about what makes kingmaking (one player causing another player to win) enjoyable in a game, and what makes it frustrating. Lovely stuff. New podcast feeds (if you’re missing episodes 71 onwards, try these): iTunes Google Play RSS for your favourite player

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