Feature: A Day in the Life of Matt Thrower’s Game Collection

[Our series on the collections of our writers continues! Today it’s the turn of long-time contributor Matt Thrower. If you missed our previous entries, you can now navigate to them using those buttons on the right. Enjoy, everybody!]

Thrower: Well hello there! Nice of you to stop by. Hope you had a good journey. It’s rare we get the chance to entertain adult visitors, with all the space the children take up. So, please, let me show you round the house.

The first thing you learn as a parent is that every other parent lives in a pristine house. Even when chasing after kids has left them looking like exhausted pandas, their houses are still clean and tidy. Naturally, ours has to be the same. We’d all be happier if everyone could drop this charade and wallow in their familial filth. Anyway, it’s nice to have someone here who might appreciate the results.

Hang your coat up over there…

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Review – Warhammer Quest: Silver Tower

ThrowerThe Silver Tower is the abode of a mad wizard, designed to chew up and spit out heroic interlopers by the dozen. Yet its first victim was small and personal: my finger.

After looking in the box, I pulled the sheath off my craft knife for the first time in a decade and immediately slit a digit open. It didn’t bode well for the three-hour assembly time I’d heard boasted of on the internet.

What you get in this box is a literal plastic kit with assembly instructions, like scale models of tanks and planes. There is even a dwarf with a multi-part beard to glue together. But I was swayed by the fond memory of twisting whole plastics off sprues in my Warhammer days, so I figured I could handle it. Plaster on finger, I dusted off my other modelling tools and set to work with one simple question in my mind. Could this board game be worth it?

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Warhammer Quest: Silver Tower

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Warhammer Quest: Silver Tower is a stunning boxed game for 2-4 players, set in the shifting, labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower, or take the glory for yourself – characters carry over the skills and treasures they have earned in previous games. The 13 double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents, with literally thousands of different dungeon-crawl combinations.

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