Matt: Good morning, Quintin! I awaken from a vivid dream in which the twist at the end of Return of the Jedi was that the whole thing was entirely being imagined by a man called Ryan who worked in Market Research, who was having a fantasy about what it might be like to be a smuggler called “Han Solo”.
And now – as if by space magic – I’m being thrown straight back into Star Wars again. Another game in the genre of Firefly, Merchant of Venus, or Xia: Legends of a Drift System – Star Wars: Outer Rim sees players competing to be the cream of the galaxy’s scum and villainy. Flying around space, smuggling goods, hiring recognisable crew members and reasonably frequently rolling some dice.
Quinns: Let us apply Occam’s Razor. Is the simplest possible explanation here that you, Matt Lees, created this game in a dream?
Matt: Yes