Review: The Vale of Eternity

Ahhh! Nothing beats the simple delights of a nippy card game that features DRAGONS and GOBLINS. The Vale of Eternity isn’t an all-timer, and it might not even sit in your collection forever – but it’s one of the most solidly entertaining games we’ve played in ages, a real crowd-pleaser; a fast and fun delight. Smart design and constant fun choices elevate this box in ways we weren’t expecting – check it out.

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Review: Leviathan Wilds

I’ve been on a bit of a co-operative kick recently, and Leviathan Wilds stood head-and-shoulders above the competition by virtue of its unending charm and bounty of ideas. It’s a really simple, slick little design that gets people into the fray immediately, but messes around with its own systems with the glee of a child cramming their mouth with pick-n-mix.

To put it simply… it slaps.

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How to Play – Wilmot’s Warehouse

In Wilmot’s Warehouse, your team will work cooperatively to organize the warehouse, using memory, imagination, and silly stories you make up.

DRAW product tiles off the stack, DISCUSS what they look like, and PLACE them somewhere youʼll remember!

After you place each tile, you flip it over and canʼt look at it again until the end of the game.
So your team has to remember where youʼve placed previous tiles as you decide where to place new ones.

At the end of the game, in a 5-minute rush, your team will have to match all 35 face down tiles with customer cards. Consult your performance review to see how well you did!

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Review: Forest Shuffle

Sometimes a great game knocks us off our feet and has us scrambling to immediately script & film a video – other times it’s a slow burn, with our love for a box growing a little more slowly! Forest Shuffle is a game that we just kept coming back to, and it’s about time we gave it the time – and the spotlight – it deserves!

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Wilmot’s Warehouse

SURPRISE! We helped make a board game! Wilmot’s Warehouse is a fabulous co-operative memory game from CMYK (Monikers, Wavelength, Daybreak), David King, and Hollow Ponds (Wilmot’s Warehouse, I Am Dead, Flock) with a whole bunch of additional flavour and love by us!

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A HOT SUMMER UPDATE FROM SU&SD

We’ve been really really busy over these last few months – in some cases you’ll be able to see why (ARCSSSSSS) – and in some cases you’ll see why in The Near Future!

Loads of exciting stuff we’ve been working on is planned for the coming months, but in the meantime we’ve allowed Tom to run off into the wilds for a little rest. To everyone who supports all that we do: THANK YOU. Even though obviously nobody should be supporting that painting.

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Arcs’ Campaign is the Ultimate Space Opera

This is where the madness lies. Base game Arcs is a really sleek and sharp bit of design – but its ginormous campaign expansion, The Blighted Reach is the complete opposite. Every design impulse has been let loose on this one – a sprawling and decadent slab of day-long board game that’s unlike anything else I’ve played.

Enjoy!

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Arcs is 2024’s Best New Board Game

Arcs is really something special, and I hope this chunky ol’ review reflects that. This video is the first in a two-part review of Leder’s freak spin on the “Space Game” genre, and despite the extravagant length of this video, its conclusions are very simple; this kind of game is a rarity, and should be cherished. Rarely does something manage to be so boldly innovative as well as so sharply considered – a risky gambit of a game that pays off beautifully.

I hope this game is a collection staple for many in the years to come, and I hope a jumbo-sized video like this might help to show folks why.

Enjoy!

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Review: Shikoku 1889

Tom’s dipped his toes into the 18XX genre with Shikoku 1889 – a game about doing trains, making money, and… soft roleplaying?

We tried a new approach with this one – a more quick and silly look at something that we might not usually play, and hopefully? It paid… dividends…

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